Signature
enum GamedllFunc_CBaseEntity
{
/*
* Description: -
* Return type: void
* Params: (pEntity, cShots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], Float:flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker)
*/
RG_CBaseEntity_FireBullets = BEGIN_FUNC_REGION(cbaseentity),
/*
* Description: -
* Return type: void
* Params: (pEntity, cShots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], Float:flDistance, iTracerFreq, iDamage, pevAttacker)
*/
RG_CBaseEntity_FireBuckshots,
/*
* Description: -
* Return type: Vector [3]
* Params: (pEntity, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread, Float:flDistance, iPenetration, iBulletType, iDamage, Float:flRangeModifier, pevAttacker, bool:bPistol, shared_rand)
*/
RG_CBaseEntity_FireBullets3
};
Description
GamedllFunc CBaseEntity