AMX Mod X API Documentation

Signature
enum GamedllFunc_CBaseEntity { /* * Description: - * Return type: void * Params: (pEntity, cShots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], Float:flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker) */ RG_CBaseEntity_FireBullets = BEGIN_FUNC_REGION(cbaseentity), /* * Description: - * Return type: void * Params: (pEntity, cShots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], Float:flDistance, iTracerFreq, iDamage, pevAttacker) */ RG_CBaseEntity_FireBuckshots, /* * Description: - * Return type: Vector [3] * Params: (pEntity, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread, Float:flDistance, iPenetration, iBulletType, iDamage, Float:flRangeModifier, pevAttacker, bool:bPistol, shared_rand) */ RG_CBaseEntity_FireBullets3 };
Description

GamedllFunc CBaseEntity

Назад
Верх