Signature
enum GamedllFunc_CGrenade
{
/*
* Description: Called when a player goes to start defuse the bomb.
* Params: (const this, const player)
*/
RG_CGrenade_DefuseBombStart = BEGIN_FUNC_REGION(grenade),
/*
* Description: Called when a player has ended to defuses the bomb or when the previous defuser has taken off or been killed.
* Params: (const this, const player, bool:bDefused)
*/
RG_CGrenade_DefuseBombEnd,
/*
* Description: Called when a hegrenade detonates.
* Params: (const this, tracehandle, const bitsDamageType)
*/
RG_CGrenade_ExplodeHeGrenade,
/*
* Description: Called when a flashbang detonates.
* Params: (const this, tracehandle, const bitsDamageType)
*/
RG_CGrenade_ExplodeFlashbang,
/*
* Description: Called when a smokegrenade detonates.
* Params: (const this)
*/
RG_CGrenade_ExplodeSmokeGrenade,
/*
* Description: Called when a C4 goes to explodes.
* Params: (const this, tracehandle, const bitsDamageType)
*/
RG_CGrenade_ExplodeBomb
};
Description
GamedllFunc CGrenade