Signature
enum GamedllFunc_CWeaponBox
{
/*
* Description: Called when a player dies to pack up the appropriate weapons and ammo items, and creates a weaponbox that falls to floor with sets specify the model or when a player drop the item.
* Params: (const this, const szModelName[])
*/
RG_CWeaponBox_SetModel = BEGIN_FUNC_REGION(weaponbox)
};
Description
GamedllFunc CWeaponBox