Signature
enum PlayerMove
{
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_player_index = BEGIN_MEMBER_REGION(playermove),
/*
* Description: -
* Member type: qboolean
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_server,
/*
* Description: -
* Member type: qboolean
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_multiplayer,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(const MoveVars:var);
* Set params: set_pmove(const MoveVars:var, Float:value);
*/
pm_time,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(const MoveVars:var);
* Set params: set_pmove(const MoveVars:var, Float:value);
*/
pm_frametime,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_forward,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_right,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_up,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_origin,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_angles,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_oldangles,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_velocity,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_movedir,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_basevelocity,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_view_ofs,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_flDuckTime,
/*
* Description: -
* Member type: qboolean
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_bInDuck,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_flTimeStepSound,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_iStepLeft,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_flFallVelocity,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_punchangle,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_flSwimTime,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_flNextPrimaryAttack,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_effects,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_flags,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_usehull,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_gravity,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_friction,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_oldbuttons,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_waterjumptime,
/*
* Description: -
* Member type: qboolean
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_dead,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_deadflag,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_spectator,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_movetype,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_onground,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_waterlevel,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_watertype,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_oldwaterlevel,
/*
* Description: -
* Member type: char [256]
* Get params: get_pmove(const PlayerMove:var, dest[], const lenght);
* Set params: set_pmove(const PlayerMove:var, const source[]);
*/
pm_sztexturename,
/*
* Description: -
* Member type: char
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_chtexturetype,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_maxspeed,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_clientmaxspeed,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_iuser1,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_iuser2,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_iuser3,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_iuser4,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_fuser1,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_fuser2,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_fuser3,
/*
* Description: -
* Member type: float
* Get params: Float:get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, Float:value);
*/
pm_fuser4,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_vuser1,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_vuser2,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_vuser3,
/*
* Description: -
* Member type: vec3_t
* Get params: get_pmove(const PlayerMove:var, Float:output[3]);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3]);
*/
pm_vuser4,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_numphysent,
/*
* Description: -
* Member type: struct usercmd_s *
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_cmd,
/*
* Description: -
* Member type: int
* Get params: get_pmove(member);
* Set params: set_pmove(const PlayerMove:var, value);
*/
pm_numtouch,
/*
* Description: -
* Member type: char [256]
* Get params: get_pmove(const PlayerMove:var, dest[], const lenght);
* Set params: set_pmove(const PlayerMove:var, const source[]);
*/
pm_physinfo,
/*
* Description: -
* Member type: vec3_t [4]
* Get params: get_pmove(const PlayerMove:var, Float:output[3], element);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3], element);
*/
pm_player_mins,
/*
* Description: -
* Member type: vec3_t [4]
* Get params: get_pmove(const PlayerMove:var, Float:output[3], element);
* Set params: set_pmove(const PlayerMove:var, Float:dest[3], element);
*/
pm_player_maxs
};
Description
PlayerMove