Signature
enum RebuyStruct
{
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_primaryWeapon = BEGIN_MEMBER_REGION(rebuystruct),
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_primaryAmmo,
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_secondaryWeapon,
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_secondaryAmmo,
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_heGrenade,
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_flashbang,
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_smokeGrenade,
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_defuser,
/*
* Description: -
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_nightVision,
/*
* Description: enum ArmorType
* Member type: int
* Get params: get_rebuy(RebuyHandle:handle, RebuyStruct:member);
* Set params: set_rebuy(RebuyHandle:handle, RebuyStruct:member, value);
*/
m_armor
};
Description
RebuyStruct