Signature
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
Description
Calculates velocity in the direction player is looking.
Parameters
- iIndex — Client index
- iVelocity — Multiply vRetValue length by this much
- vRetValue — Store the calculated velocity in this vector.
No return value
Errors
-
If client is not connected or client index is not
within the range of 1 to MaxClients.