AMX Mod X API Documentation

Signature
stock bool:xs_plane_nearlyequal(const Float:plane1[], const Float:plane2[]){ if( XS_FLEQ(plane1[0], plane2[0]) && XS_FLEQ(plane1[1], plane2[1]) && XS_FLEQ(plane1[2], plane2[2]) && XS_FLEQ(plane1[3], plane2[3])) return true; return false;}
Description

Checks if two planes are nearly equal.

Notes
  • If you have to check if two planes are exactly equal,

    take a look at xs_plane_equal().

Parameters
  • plane1 The first plane to check.
  • plane2 The second plane to check.
Returns

1 if planes are nearly equal, 0 otherwise.

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