// Weapon settings
#define WEAPON_NAME "weapon_ethereal"
#define WEAPON_SLOT 2
#define WEAPON_POSITION 5
#define WEAPON_PRIMARY_AMMO "uranium"
#define WEAPON_PRIMARY_AMMO_MAX 100
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 30
#define WEAPON_DEFAULT_AMMO 30
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 15
#define WEAPON_DAMAGE 40.0
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_ethereal.txt"
#define WEAPON_HUD_SPR "sprites/weapon_ethereal.spr"
// Models
#define MODEL_WORLD "models/w_ethereal.mdl"
#define MODEL_VIEW "models/v_ethereal_hev.mdl"
#define MODEL_PLAYER "models/p_ethereal.mdl"
// Sounds
#define SOUND_FIRE "weapons/ethereal-1.wav"
#define SOUND_DRAW "weapons/ethereal_draw.wav"
#define SOUND_IDLE "weapons/ethereal_idle1.wav"
#define SOUND_IMPACT "weapons/shock_impact.wav"
#define SOUND_RELOAD "weapons/ethereal_reload.wav"
// Sprites
#define SPRITE_LIGHTNING "sprites/lgtning.spr"
#define SPRITE_MUZZLEFLASH "sprites/ethereal_muzzleflash.spr"
// Beam
#define BEAM_LIFE 0.09
#define BEAM_COLOR {100.0, 50.0, 253.0}
#define BEAM_BRIGHTNESS 255.0
#define BEAM_SCROLLRATE 10.0
// Animation
#define ANIM_EXTENSION "gauss"