/* AMX Mod X
* Spore Launcher.
*
* http://aghl.ru/forum/ - Russian Half-Life and Adrenaline Gamer Community
*
* This file is provided as is (no warranties)
*/
#pragma semicolon 1
#pragma ctrlchar '\'
#include <amxmodx>
#include <hamsandwich>
#include <hl_wpnmod>
#include <xs>
#define PLUGIN "Spore Launcher"
#define VERSION "1.0"
#define AUTHOR "KORD_12.7"
// Weapon settings
#define WEAPON_NAME "weapon_sporelauncher"
#define WEAPON_SLOT 2
#define WEAPON_POSITION 4
#define WEAPON_PRIMARY_AMMO "spores"
#define WEAPON_PRIMARY_AMMO_MAX 20
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 5
#define WEAPON_DEFAULT_AMMO 5
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 20
// Spore settings
#define SPORE_DAMAGE 65.0
#define SPORE_PLANT_SPREAD 0.3
#define SPORE_PLANT_VELOCITY 800.0
#define SPORE_BOUNCE_TIME 2.0
#define SPORE_BOUNCE_VELOCITY 800
#define SPORE_FLY_VELOCITY 1200
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_sporelauncher.txt"
#define WEAPON_HUD_SPR "sprites/weapon_sporelauncher.spr"
// Ammobox
#define AMMOBOX_CLASSNAME "ammo_spore"
#define AMMOBOX_GIVE_AMMO 1
// Models
#define MODEL_VIEW "models/v_spore_launcher_hev.mdl"
#define MODEL_WORLD "models/w_spore_launcher.mdl"
#define MODEL_PLAYER "models/p_spore_launcher.mdl"
#define MODEL_SPORE "models/spore.mdl"
#define MODEL_PLANT "models/spore_ammo.mdl"
// Sprites
#define SPRITE_GLOW "sprites/glow01.spr"
#define SPRITE_EXP_1 "sprites/spore_exp_01.spr"
#define SPRITE_EXP_2 "sprites/spore_exp_c_01.spr"
#define SPRITE_TINYSPIT "sprites/tinyspit_spore.spr"
// Sounds
#define SOUND_PET "weapons/splauncher_pet.wav"
#define SOUND_AMMO "weapons/spore_ammo.wav"
#define SOUND_FIRE "weapons/splauncher_fire.wav"
#define SOUND_BOUNCE "weapons/splauncher_bounce.wav"
#define SOUND_RELOAD "weapons/splauncher_reload.wav"
#define SOUND_IMPACT "weapons/splauncher_impact.wav"
// Animation
#define ANIM_EXTENSION "rpg"
enum _:SporeLauncherAnim
{
ANIM_IDLE1 = 0,
ANIM_FIDGET,
ANIM_RELOAD_REACH,
ANIM_RELOAD_LOAD,
ANIM_RELOAD_AIM,
ANIM_FIRE,
ANIM_HOLSTER,
ANIM_DRAW,
ANIM_IDLE2
};
enum _:SporePlantAnim
{
ANIM_PLANT_IDLE = 0,
ANIM_PLANT_SPAWNUP,
ANIM_PLANT_SNATCHUP,
ANIM_PLANT_SPAWNDOWN,
ANIM_PLANT_SNATCHDOWN,
ANIM_PLANT_IDLE1,
ANIM_PLANT_IDLE2,
};
#define SET_SIZE(%0,%1,%2) engfunc(EngFunc_SetSize,%0,%1,%2)
#define SET_ORIGIN(%0,%1) engfunc(EngFunc_SetOrigin,%0,%1)
new g_SpriteIndexTinyspit;
new g_SpriteIndexExplode1;
new g_SpriteIndexExplode2;
//**********************************************
//* Precache resources *
//**********************************************
public plugin_precache()
{
PRECACHE_MODEL(MODEL_VIEW);
PRECACHE_MODEL(MODEL_WORLD);
PRECACHE_MODEL(MODEL_PLAYER);
PRECACHE_MODEL(MODEL_PLANT);
PRECACHE_MODEL(MODEL_SPORE);
PRECACHE_MODEL(SPRITE_GLOW);
PRECACHE_SOUND(SOUND_PET);
PRECACHE_SOUND(SOUND_AMMO);
PRECACHE_SOUND(SOUND_FIRE);
PRECACHE_SOUND(SOUND_BOUNCE);
PRECACHE_SOUND(SOUND_RELOAD);
PRECACHE_SOUND(SOUND_IMPACT);
PRECACHE_GENERIC(WEAPON_HUD_TXT);
PRECACHE_GENERIC(WEAPON_HUD_SPR);
g_SpriteIndexExplode1 = PRECACHE_MODEL(SPRITE_EXP_1);
g_SpriteIndexExplode2 = PRECACHE_MODEL(SPRITE_EXP_2);
g_SpriteIndexTinyspit = PRECACHE_MODEL(SPRITE_TINYSPIT);
}
//**********************************************
//* Register weapon. *
//**********************************************
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
new iSporeLauncher = wpnmod_register_weapon
(
WEAPON_NAME,
WEAPON_SLOT,
WEAPON_POSITION,
WEAPON_PRIMARY_AMMO,
WEAPON_PRIMARY_AMMO_MAX,
WEAPON_SECONDARY_AMMO,
WEAPON_SECONDARY_AMMO_MAX,
WEAPON_MAX_CLIP,
WEAPON_FLAGS,
WEAPON_WEIGHT
);
new iAmmoSpore = wpnmod_register_ammobox(AMMOBOX_CLASSNAME);
wpnmod_register_weapon_forward(iSporeLauncher, Fwd_Wpn_Spawn, "SporeLauncher_Spawn");
wpnmod_register_weapon_forward(iSporeLauncher, Fwd_Wpn_Deploy, "SporeLauncher_Deploy");
wpnmod_register_weapon_forward(iSporeLauncher, Fwd_Wpn_PrimaryAttack, "SporeLauncher_PrimaryAttack");
wpnmod_register_weapon_forward(iSporeLauncher, Fwd_Wpn_SecondaryAttack, "SporeLauncher_SecondaryAttack");
wpnmod_register_weapon_forward(iSporeLauncher, Fwd_Wpn_Reload, "SporeLauncher_Reload");
wpnmod_register_weapon_forward(iSporeLauncher, Fwd_Wpn_Idle, "SporeLauncher_Idle");
wpnmod_register_ammobox_forward(iAmmoSpore, Fwd_Ammo_Spawn, "SporePlant_Spawn");
// Take damage on spore plant
RegisterHam(Ham_TakeDamage, "ammo_rpgclip", "SporePlant_TakeDamage");
}
//**********************************************
//* Weapon spawn. *
//**********************************************
public SporeLauncher_Spawn(const iItem)
{
// Setting world model
SET_MODEL(iItem, MODEL_WORLD);
// Start animation
set_pev(iItem, pev_framerate, 1.0);
// Give a default ammo to weapon
wpnmod_set_offset_int(iItem, Offset_iDefaultAmmo, WEAPON_DEFAULT_AMMO);
}
//**********************************************
//* Deploys the weapon. *
//**********************************************
public SporeLauncher_Deploy(const iItem, const iPlayer, const iClip)
{
return wpnmod_default_deploy(iItem, MODEL_VIEW, MODEL_PLAYER, ANIM_DRAW, ANIM_EXTENSION);
}
//**********************************************
//* The main attack of a weapon is triggered. *
//**********************************************
public SporeLauncher_PrimaryAttack(const iItem, const iPlayer, const iClip, const iAmmo)
{
SporeLauncher_Fire(iItem, iPlayer, iClip, iAmmo, false);
}
//**********************************************
//* Secondary attack of a weapon is triggered. *
//**********************************************
public SporeLauncher_SecondaryAttack(const iItem, const iPlayer, const iClip, const iAmmo)
{
SporeLauncher_Fire(iItem, iPlayer, iClip, iAmmo, true);
}
//**********************************************
//* Called when the weapon is reloaded. *
//**********************************************
public SporeLauncher_Reload(const iItem, const iPlayer, const iClip, const iAmmo)
{
if (iAmmo <= 0 || iClip >= WEAPON_MAX_CLIP)
{
return;
}
if (wpnmod_get_offset_float(iItem, Offset_flNextPrimaryAttack) > 0.0)
{
return;
}
new iInSpecialReload = wpnmod_get_offset_int(iItem, Offset_iInSpecialReload);
if (!iInSpecialReload)
{
wpnmod_send_weapon_anim(iItem, ANIM_RELOAD_REACH);
wpnmod_set_offset_int(iItem, Offset_iInSpecialReload, 1);
wpnmod_set_offset_float(iPlayer, Offset_flNextAttack, 0.7);
wpnmod_set_offset_float(iItem, Offset_flTimeWeaponIdle, 0.7);
wpnmod_set_offset_float(iItem, Offset_flNextPrimaryAttack, 1.03);
wpnmod_set_offset_float(iItem, Offset_flNextSecondaryAttack, 1.03);
return;
}
else if (iInSpecialReload == 1)
{
if (wpnmod_get_offset_float(iItem, Offset_flTimeWeaponIdle) > 0.0)
{
return;
}
wpnmod_send_weapon_anim(iItem, ANIM_RELOAD_LOAD);
wpnmod_set_offset_int(iItem, Offset_iInSpecialReload, 2);
wpnmod_set_offset_float(iItem, Offset_flTimeWeaponIdle, 1.03);
emit_sound(iPlayer, CHAN_WEAPON, SOUND_RELOAD, 0.9, ATTN_NORM, 0, PITCH_NORM);
}
else
{
wpnmod_set_offset_int(iItem, Offset_iClip, iClip + 1);
wpnmod_set_offset_int(iItem, Offset_iInSpecialReload, 1);
wpnmod_set_player_ammo(iPlayer, WEAPON_PRIMARY_AMMO, iAmmo - 1);
}
}
//**********************************************
//* Displays the idle animation for the weapon.*
//**********************************************
public SporeLauncher_Idle(const iItem, const iPlayer, const iClip, const iAmmo)
{
if (wpnmod_get_offset_float(iItem, Offset_flTimeWeaponIdle) > 0.0)
{
return;
}
new iInSpecialReload = wpnmod_get_offset_int(iItem, Offset_iInSpecialReload);
if (!iClip && !iInSpecialReload && iAmmo)
{
SporeLauncher_Reload(iItem, iPlayer, iClip, iAmmo);
}
else if (iInSpecialReload != 0)
{
if (iClip != WEAPON_MAX_CLIP && iAmmo)
{
SporeLauncher_Reload(iItem, iPlayer, iClip, iAmmo);
}
else
{
wpnmod_send_weapon_anim(iItem, ANIM_RELOAD_AIM);
wpnmod_set_offset_int(iItem, Offset_iInSpecialReload, 0);
wpnmod_set_offset_float(iItem, Offset_flTimeWeaponIdle, 0.86);
}
}
else
{
new iAnim;
new Float: flRand;
new Float: flNextIdle;
if ((flRand = random_float(0.0, 1.0)) <= 0.8)
{
iAnim = ANIM_IDLE1;
flNextIdle = 2.03;
}
else if (flRand <= 0.9)
{
iAnim = ANIM_IDLE2;
flNextIdle = 4.03;
}
else
{
iAnim = ANIM_FIDGET;
flNextIdle = 4.03;
emit_sound(iPlayer, CHAN_WEAPON, SOUND_PET, 0.9, ATTN_NORM, 0, PITCH_NORM);
}
wpnmod_send_weapon_anim(iItem, iAnim);
wpnmod_set_offset_float(iItem, Offset_flTimeWeaponIdle, flNextIdle);
}
}
//**********************************************
//* Sporelauncher fire. *
//**********************************************
SporeLauncher_Fire(const iItem, const iPlayer, iClip, const iAmmo, const bool: bBounce)
{
if (iClip <= 0)
{
SporeLauncher_Reload(iItem, iPlayer, iClip, iAmmo);
return;
}
new Float: vecOrigin[3];
new Float: vecVelocity[3];
wpnmod_set_offset_int(iItem, Offset_iClip, iClip -= 1);
wpnmod_set_offset_int(iItem, Offset_iInSpecialReload, 0);
wpnmod_set_offset_int(iPlayer, Offset_iWeaponVolume, LOUD_GUN_VOLUME);
wpnmod_set_offset_int(iPlayer, Offset_iWeaponFlash, NORMAL_GUN_FLASH);
wpnmod_set_offset_float(iItem, Offset_flNextPrimaryAttack, 0.5);
wpnmod_set_offset_float(iItem, Offset_flNextSecondaryAttack, 0.5);
wpnmod_set_offset_float(iItem, Offset_flTimeWeaponIdle, iClip != 0 ? 0.5 : 0.75);
wpnmod_send_weapon_anim(iItem, ANIM_FIRE);
wpnmod_set_player_anim(iPlayer, PLAYER_ATTACK1);
velocity_by_aim(iPlayer, bBounce ? SPORE_BOUNCE_VELOCITY : SPORE_FLY_VELOCITY, vecVelocity);
wpnmod_get_gun_position(iPlayer, vecOrigin, 16.0, 8.0, -8.0);
Spore_Create(vecOrigin, vecVelocity, iPlayer, bBounce);
emit_sound(iPlayer, CHAN_WEAPON, SOUND_FIRE, 0.9, ATTN_NORM, 0, PITCH_NORM);
}
//**********************************************
//* Create and spawn spore. *
//**********************************************
#define Offset_iGlow Offset_iuser1
#define Offset_iBounce Offset_iuser2
Spore_Create(const Float: vecPosition[3], const Float: vecVelocity[3], const iOwner, const bool: bBounce)
{
new iSpore, Float: vecAngles[3], Float: flGametime = get_gametime();
static iszAllocStringCached;
if (iszAllocStringCached || (iszAllocStringCached = engfunc(EngFunc_AllocString, "info_target")))
{
iSpore = engfunc(EngFunc_CreateNamedEntity, iszAllocStringCached);
}
if (!pev_valid(iSpore))
{
return FM_NULLENT;
}
engfunc(EngFunc_VecToAngles, vecVelocity, vecAngles);
set_pev(iSpore, pev_classname, "spore");
set_pev(iSpore, pev_solid, SOLID_BBOX);
set_pev(iSpore, pev_dmg, SPORE_DAMAGE);
set_pev(iSpore, pev_velocity, vecVelocity);
set_pev(iSpore, pev_angles, vecAngles);
set_pev(iSpore, pev_owner, iOwner);
set_pev(iSpore, pev_gravity, 1.0);
// We will explode spore later, so block dafult weaponmod effects.
set_pev(iSpore, pev_spawnflags, ~(1 << SF_EXPLOSION_NODEBRIS));
if (!bBounce)
{
set_pev(iSpore, pev_movetype, MOVETYPE_FLY);
wpnmod_set_touch(iSpore, "Spore_RocketTouch");
}
else
{
set_pev(iSpore, pev_movetype, MOVETYPE_BOUNCE);
set_pev(iSpore, pev_dmgtime, flGametime + SPORE_BOUNCE_TIME);
wpnmod_set_touch(iSpore, "Spore_BounceTouch");
}
SET_MODEL(iSpore, MODEL_SPORE);
SET_ORIGIN(iSpore, vecPosition);
SET_SIZE(iSpore, Float: {0.0, 0.0, 0.0}, Float: {0.0, 0.0, 0.0});
wpnmod_set_think(iSpore, "Spore_FlyThink");
set_pev(iSpore, pev_nextthink, flGametime + 0.01);
Spore_SetGlow(iSpore);
wpnmod_set_offset_int(iSpore, Offset_iBounce, bBounce);
return iSpore;
}
//**********************************************
//* Set glow effect to spore. *
//**********************************************
Spore_SetGlow(const iSpore)
{
new iGlowSprite;
static iszAllocStringCached;
if (iszAllocStringCached || (iszAllocStringCached = engfunc(EngFunc_AllocString, "env_sprite")))
{
iGlowSprite = engfunc(EngFunc_CreateNamedEntity, iszAllocStringCached);
}
if (!pev_valid(iGlowSprite))
{
return;
}
wpnmod_set_offset_int(iSpore, Offset_iGlow, iGlowSprite);
set_pev(iGlowSprite, pev_classname, "spore_glow");
set_pev(iGlowSprite, pev_movetype, MOVETYPE_FOLLOW);
set_pev(iGlowSprite, pev_solid, SOLID_NOT);
set_pev(iGlowSprite, pev_skin, iSpore);
set_pev(iGlowSprite, pev_body, 0);
set_pev(iGlowSprite, pev_aiment, iSpore);
set_pev(iGlowSprite, pev_scale, 0.8);
set_pev(iGlowSprite, pev_renderfx, kRenderFxDistort);
set_pev(iGlowSprite, pev_rendercolor, Float: {180.0, 180.0, 40.0});
set_pev(iGlowSprite, pev_rendermode, kRenderTransAdd);
set_pev(iGlowSprite, pev_renderamt, 100.0);
SET_MODEL(iGlowSprite, SPRITE_GLOW);
}
//**********************************************
//* Spore fly think function. *
//**********************************************
public Spore_FlyThink(const iSpore)
{
static Float: flDmgTime;
static Float: vecOrigin[3];
pev(iSpore, pev_origin, vecOrigin);
pev(iSpore, pev_dmgtime, flDmgTime);
if (wpnmod_get_offset_int(iSpore, Offset_iBounce) && flDmgTime <= get_gametime())
{
wpnmod_explode_entity(iSpore, .szCallBack = "Spore_Explode");
return;
}
// Sprite spray
engfunc(EngFunc_MessageBegin, MSG_ALL, SVC_TEMPENTITY, 0, 0);
write_byte(TE_SPRITE_SPRAY);
engfunc(EngFunc_WriteCoord, vecOrigin[0]);
engfunc(EngFunc_WriteCoord, vecOrigin[1]);
engfunc(EngFunc_WriteCoord, vecOrigin[2]);
engfunc(EngFunc_WriteCoord, 0.0);
engfunc(EngFunc_WriteCoord, 0.0);
engfunc(EngFunc_WriteCoord, 1.0);
write_short(g_SpriteIndexTinyspit);
write_byte(2);
write_byte(20);
write_byte(80);
message_end();
set_pev(iSpore, pev_nextthink, get_gametime () + 0.03);
}
//**********************************************
//* Spore touch functions. *
//**********************************************
public Spore_RocketTouch(const iSpore)
{
wpnmod_explode_entity(iSpore, .szCallBack = "Spore_Explode");
}
public Spore_BounceTouch(const iSpore, const iOther)
{
if (iOther == pev(iSpore, pev_owner))
{
return;
}
new Float: flTakeDmg;
new Float: vecVelocity[3];
pev(iOther, pev_takedamage, flTakeDmg);
pev(iSpore, pev_velocity, vecVelocity);
if (flTakeDmg > DAMAGE_NO)
{
wpnmod_explode_entity(iSpore, .szCallBack = "Spore_Explode");
return;
}
if (pev(iSpore, pev_flags) & FL_ONGROUND)
{
xs_vec_mul_scalar(vecVelocity, 0.5, vecVelocity);
set_pev(iSpore, pev_velocity, vecVelocity);
}
else
{
emit_sound(iSpore, CHAN_VOICE, SOUND_BOUNCE, 0.25, ATTN_NORM, 0, PITCH_NORM);
}
}
//**********************************************
//* Spore explode effects. *
//**********************************************
public Spore_Explode(const iSpore, const iTrace)
{
new iSpriteGlow = wpnmod_get_offset_int(iSpore, Offset_iGlow);
if (pev_valid(iSpriteGlow))
{
set_pev(iSpriteGlow, pev_flags, FL_KILLME);
}
new Float: vecSrc[3];
new Float: vecOrigin[3];
pev(iSpore, pev_origin, vecOrigin);
get_tr2(iTrace, TR_vecEndPos, vecSrc);
// Sprite spray
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0);
write_byte(TE_SPRITE_SPRAY);
engfunc(EngFunc_WriteCoord, vecSrc[0]);
engfunc(EngFunc_WriteCoord, vecSrc[1]);
engfunc(EngFunc_WriteCoord, vecSrc[2]);
engfunc(EngFunc_WriteCoord, 0);
engfunc(EngFunc_WriteCoord, 0);
engfunc(EngFunc_WriteCoord, 0);
write_short(g_SpriteIndexTinyspit);
write_byte(100);
write_byte(40);
write_byte(180);
message_end();
// Dynamic light
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecSrc, 0);
write_byte(TE_DLIGHT);
engfunc(EngFunc_WriteCoord, vecSrc[0]);
engfunc(EngFunc_WriteCoord, vecSrc[1]);
engfunc(EngFunc_WriteCoord, vecSrc[2]);
write_byte(10);
write_byte(15);
write_byte(220);
write_byte(40);
write_byte(5);
write_byte(10);
message_end();
// Explode effect
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0);
write_byte(TE_SPRITE);
engfunc(EngFunc_WriteCoord, vecOrigin[0]);
engfunc(EngFunc_WriteCoord, vecOrigin[1]);
engfunc(EngFunc_WriteCoord, vecOrigin[2]);
write_short(random_num(0, 1) ? g_SpriteIndexExplode1 : g_SpriteIndexExplode2);
write_byte(20);
write_byte(128);
message_end();
// Impact sound
emit_sound(iSpore, CHAN_VOICE, SOUND_IMPACT, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
// Make decal
wpnmod_decal_trace(iTrace, .szDecalName = random_num(0, 1) ? "{SPIT1" : "{SPIT2");
}
//**********************************************
//* Spore plant spawn. *
//**********************************************
#define SporePlant_SnatchDown(%0) \
wpnmod_set_offset_int(%0, Offset_iStep, ANIM_PLANT_SNATCHDOWN); \
SporePlant_Think(%0)
#define Offset_iStep Offset_iuser1
#define Offset_iEmpty Offset_iuser2
public SporePlant_Spawn(const iSporePlant)
{
new Float: vecAngles[3];
new Float: vecOrigin[3];
pev(iSporePlant, pev_angles, vecAngles);
pev(iSporePlant, pev_origin, vecOrigin);
vecAngles[0] -= 90.0;
vecOrigin[2] += 16.0;
set_pev(iSporePlant, pev_angles, vecAngles);
set_pev(iSporePlant, pev_origin, vecOrigin);
set_pev(iSporePlant, pev_solid, SOLID_SLIDEBOX);
set_pev(iSporePlant, pev_movetype, MOVETYPE_FLY);
set_pev(iSporePlant, pev_takedamage, DAMAGE_YES);
set_pev(iSporePlant, pev_health, 1.0);
set_pev(iSporePlant, pev_sequence, ANIM_PLANT_IDLE1);
set_pev(iSporePlant, pev_framerate, 1.0);
set_pev(iSporePlant, pev_body, 1);
wpnmod_set_touch(iSporePlant, "SporePlant_Touch");
wpnmod_set_think(iSporePlant, "SporePlant_Think");
SET_MODEL(iSporePlant, MODEL_PLANT);
SET_SIZE(iSporePlant, Float: {-20.0, -20.0, -8.0}, Float: {20.0, 20.0, 16.0});
}
//**********************************************
//* Spore plant touch function. *
//**********************************************
public SporePlant_Touch(const iSporePlant, const iPlayer)
{
if (!ExecuteHamB(Ham_IsPlayer, iPlayer))
{
return;
}
if (wpnmod_get_offset_int(iSporePlant, Offset_iEmpty))
{
return;
}
if (ExecuteHamB(Ham_GiveAmmo, iPlayer, AMMOBOX_GIVE_AMMO, WEAPON_PRIMARY_AMMO, WEAPON_PRIMARY_AMMO_MAX) == -1)
{
return;
}
emit_sound(iPlayer, CHAN_AUTO, SOUND_AMMO, 1.0, ATTN_NORM, 0, PITCH_NORM);
SporePlant_SnatchDown(iSporePlant);
}
//**********************************************
//* Spore plant think function. *
//**********************************************
public SporePlant_Think(const iSporePlant)
{
new iStep = wpnmod_get_offset_int(iSporePlant, Offset_iStep);
if (iStep == ANIM_PLANT_SNATCHDOWN)
{
set_pev(iSporePlant, pev_sequence, ANIM_PLANT_SNATCHDOWN);
set_pev(iSporePlant, pev_nextthink, get_gametime() + 0.7);
set_pev(iSporePlant, pev_body, 0);
wpnmod_set_offset_int(iSporePlant, Offset_iEmpty, true);
wpnmod_set_offset_int(iSporePlant, Offset_iStep, ANIM_PLANT_IDLE);
}
else if (iStep == ANIM_PLANT_SPAWNDOWN)
{
set_pev(iSporePlant, pev_sequence, ANIM_PLANT_SPAWNDOWN);
set_pev(iSporePlant, pev_nextthink, get_gametime() + 4.03);
set_pev(iSporePlant, pev_body, 1);
wpnmod_set_offset_int(iSporePlant, Offset_iStep, ANIM_PLANT_IDLE1);
}
else if (iStep == ANIM_PLANT_IDLE)
{
set_pev(iSporePlant, pev_sequence, ANIM_PLANT_IDLE);
set_pev(iSporePlant, pev_nextthink, get_gametime() + 10.03);
wpnmod_set_offset_int(iSporePlant, Offset_iStep, ANIM_PLANT_SPAWNDOWN);
}
else
{
set_pev(iSporePlant, pev_sequence, ANIM_PLANT_IDLE1);
wpnmod_set_offset_int(iSporePlant, Offset_iEmpty, false);
}
set_pev(iSporePlant, pev_animtime, get_gametime() + 0.1);
}
//**********************************************
//* Spore plant take damage. *
//**********************************************
public SporePlant_TakeDamage(const iSporePlant)
{
static szClassname[32];
pev(iSporePlant, pev_classname, szClassname, charsmax(szClassname));
if (!equali(AMMOBOX_CLASSNAME, szClassname))
{
return HAM_IGNORED;
}
if (wpnmod_get_offset_int(iSporePlant, Offset_iEmpty))
{
return HAM_SUPERCEDE;
}
new Float: vecUp[3];
new Float: vecRight[3];
new Float: vecOrigin[3];
new Float: vecForward[3];
pev(iSporePlant, pev_angles, vecOrigin);
vecOrigin[0] -= 90.0;
engfunc(EngFunc_MakeVectors, vecOrigin);
global_get(glb_v_forward, vecForward);
global_get(glb_v_right, vecRight);
global_get(glb_v_up, vecUp);
new Float: x, Float: y, Float: z;
do // get circular gaussian spread
{
x = random_float(-0.5, 0.5) + random_float(-0.5, 0.5);
y = random_float(-0.5, 0.5) + random_float(-0.5, 0.5);
z = x * x + y * y;
} while (z > 1.0);
pev(iSporePlant, pev_origin, vecOrigin);
xs_vec_mul_scalar(vecUp, y * SPORE_PLANT_SPREAD, vecUp);
xs_vec_mul_scalar(vecRight, x * SPORE_PLANT_SPREAD, vecRight);
xs_vec_add(vecUp, vecForward, vecForward);
xs_vec_add(vecRight, vecForward, vecForward);
xs_vec_mul_scalar(vecForward, SPORE_PLANT_VELOCITY, vecForward);
Spore_Create(vecOrigin, vecForward, iSporePlant, true);
SporePlant_SnatchDown(iSporePlant);
return HAM_SUPERCEDE;
}