// Weapon settings
#define WEAPON_NAME "weapon_shotgunman"
#define WEAPON_SLOT 2
#define WEAPON_POSITION 3
#define WEAPON_PRIMARY_AMMO "buckshot"
#define WEAPON_PRIMARY_AMMO_MAX 125
#define WEAPON_SECONDARY_AMMO ""
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP -1
#define WEAPON_DEFAULT_AMMO 32
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 15
#define WEAPON_DAMAGE 18.0
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_shotgunman.txt"
#define WEAPON_HUD_SPR "sprites/weapon_shotgunman.spr"
// Models
#define MODEL_WORLD "models/w_shotgunman.mdl"
#define MODEL_VIEW "models/v_shotgunman.mdl"
#define MODEL_PLAYER "models/p_shotgunman.mdl"
#define MODEL_SHELL "models/shotgunshell.mdl"
// Sounds
#define SOUND_FIRE "weapons/sbarrel1.wav"
#define SOUND_WEAPON "weapons/shotgun_cock_heavy.wav"
// Animation
#define ANIM_EXTENSION "shotgun"