// Weapon settings
#define WEAPON_NAME "weapon_ak47"
#define WEAPON_SLOT 2
#define WEAPON_POSITION 5
#define WEAPON_PRIMARY_AMMO "762x39"
#define WEAPON_PRIMARY_AMMO_MAX 90
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 30
#define WEAPON_DEFAULT_AMMO 30
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 15
#define WEAPON_DAMAGE 16.0
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_ak47.txt"
#define WEAPON_HUD_SPR "sprites/weapon_ak47.spr"
// Ammobox
#define AMMOBOX_CLASSNAME "ammo_ak47clip"
// Models and sounds
#define MODEL_CLIP "models/w_ak47_clip.mdl"
#define MODEL_SHELL "models/shell_762x39.mdl"
#if defined _CSO_
#define MODEL_WORLD "models/w_ak47_cso.mdl"
#define MODEL_VIEW "models/v_ak47_cso.mdl"
#define MODEL_PLAYER "models/p_ak47_cso.mdl"
#define SOUND_COCK "weapons/ak47_boltpull.wav"
#define SOUND_FIRE "weapons/ak47-1.wav"
#define SOUND_RELOAD_1 "weapons/ak47_clipin.wav"
#define SOUND_RELOAD_2 "weapons/ak47_clipout.wav"
#else
#define MODEL_WORLD "models/w_ak47_fa.mdl"
#define MODEL_VIEW "models/v_ak47_fa.mdl"
#define MODEL_PLAYER "models/p_ak47_fa.mdl"
#define SOUND_COCK "weapons/ak47_cock.wav"
#define SOUND_FIRE "weapons/ak47_fire1.wav"
#define SOUND_RELOAD_1 "weapons/ak47_magin.wav"
#define SOUND_RELOAD_2 "weapons/ak47_magout.wav"
#endif
#define SOUND_MISS_1 "weapons/bayonet_slash1.wav"
#define SOUND_MISS_2 "weapons/bayonet_slash2.wav"
#define SOUND_MISS_3 "weapons/bayonet_slash3.wav"
#define SOUND_HIT_WALL "weapons/bayonet_hit_wall.wav"
#define SOUND_HIT_FLESH_1 "weapons/knife_hit_flesh1.wav"
#define SOUND_HIT_FLESH_2 "weapons/knife_hit_flesh2.wav"
// Animation
#define ANIM_EXTENSION "mp5"