AK-47: Avtomat Kalashnikova

AK-47: Avtomat Kalashnikova 1.0

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Конфигурация происходит через изменение значений макросов в исходном коде плагина

Код:
// Weapon settings
#define WEAPON_NAME             "weapon_ak47"
#define WEAPON_SLOT            2
#define WEAPON_POSITION            5
#define WEAPON_PRIMARY_AMMO        "762x39"
#define WEAPON_PRIMARY_AMMO_MAX        90
#define WEAPON_SECONDARY_AMMO        "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX    -1
#define WEAPON_MAX_CLIP            30
#define WEAPON_DEFAULT_AMMO        30
#define WEAPON_FLAGS            0
#define WEAPON_WEIGHT            15
#define WEAPON_DAMAGE            16.0

// Hud
#define WEAPON_HUD_TXT            "sprites/weapon_ak47.txt"
#define WEAPON_HUD_SPR            "sprites/weapon_ak47.spr"

// Ammobox
#define AMMOBOX_CLASSNAME        "ammo_ak47clip"

// Models and sounds
#define MODEL_CLIP            "models/w_ak47_clip.mdl"
#define MODEL_SHELL            "models/shell_762x39.mdl"

#if defined _CSO_
    #define MODEL_WORLD        "models/w_ak47_cso.mdl"
    #define MODEL_VIEW        "models/v_ak47_cso.mdl"
    #define MODEL_PLAYER        "models/p_ak47_cso.mdl"
   
    #define SOUND_COCK        "weapons/ak47_boltpull.wav"
    #define SOUND_FIRE        "weapons/ak47-1.wav"
    #define SOUND_RELOAD_1        "weapons/ak47_clipin.wav"
    #define SOUND_RELOAD_2        "weapons/ak47_clipout.wav"
#else
    #define MODEL_WORLD        "models/w_ak47_fa.mdl"
    #define MODEL_VIEW        "models/v_ak47_fa.mdl"
    #define MODEL_PLAYER        "models/p_ak47_fa.mdl"
   
    #define SOUND_COCK        "weapons/ak47_cock.wav"
    #define SOUND_FIRE        "weapons/ak47_fire1.wav"
    #define SOUND_RELOAD_1        "weapons/ak47_magin.wav"
    #define SOUND_RELOAD_2        "weapons/ak47_magout.wav"
#endif

#define SOUND_MISS_1            "weapons/bayonet_slash1.wav"
#define SOUND_MISS_2            "weapons/bayonet_slash2.wav"
#define SOUND_MISS_3            "weapons/bayonet_slash3.wav"

#define SOUND_HIT_WALL            "weapons/bayonet_hit_wall.wav"
#define SOUND_HIT_FLESH_1        "weapons/knife_hit_flesh1.wav"
#define SOUND_HIT_FLESH_2        "weapons/knife_hit_flesh2.wav"

// Animation
#define ANIM_EXTENSION            "mp5"
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