// Weapon settings
#define WEAPON_NAME "weapon_shockroach"
#define WEAPON_SLOT 2
#define WEAPON_POSITION 5
#define WEAPON_PRIMARY_AMMO "shock_beam"
#define WEAPON_PRIMARY_AMMO_MAX 10
#define WEAPON_SECONDARY_AMMO ""
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP -1
#define WEAPON_DEFAULT_AMMO 10
#define WEAPON_WEIGHT 15
#define WEAPON_DAMAGE 34.0
// Models
#define MODEL_WORLD "models/w_shock.mdl"
#define MODEL_VIEW "models/v_shock.mdl"
#define MODEL_PLAYER "models/p_shock.mdl"
#define SHOCK_BEAM_PARTICLE "sprites/flare3.spr"
#define SOUND_FIRE "weapons/shock_fire.wav"
#define SOUND_DRAW "weapons/shock_draw.wav"
#define SOUND_IMPACT "weapons/shock_impact.wav"
#define SOUND_RECHARGE "weapons/shock_recharge.wav"