/ Weapon settings
#define WEAPON_NAME "weapon_tar21"
#define WEAPON_NAME_SIGHT "weapon_tar21_sight"
#define WEAPON_SLOT 3
#define WEAPON_POSITION 5
#define WEAPON_PRIMARY_AMMO "556"
#define WEAPON_PRIMARY_AMMO_MAX 200
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 30
#define WEAPON_DEFAULT_AMMO 30
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 15
#define WEAPON_DAMAGE 15.0
// Hud
#define WEAPON_HUD_SPR "sprites/weapon_tar21.spr"
#define WEAPON_HUD_TXT "sprites/weapon_tar21.txt"
#define WEAPON_HUD_TXT_SIGHT "sprites/weapon_tar21_sight.txt"
// Ammobox
#define AMMOBOX_CLASSNAME "ammo_tar21clip"
// Models
#define MODEL_WORLD "models/w_tar21_koshak.mdl"
#define MODEL_VIEW "models/v_tar21_koshak_v2.mdl"
#define MODEL_VIEW_SIGHT "models/v_tar21_sight_koshak.mdl"
#define MODEL_PLAYER "models/p_tar21_koshak.mdl"
#define MODEL_SHELL "models/shell_tar21.mdl"
// Sounds
#define SOUND_SHOOT "weapons/tar21_shoot1.wav"
#define SOUND_CLIP_IN "weapons/tar21_clipin.wav"
#define SOUND_CLIP_OUT "weapons/tar21_clipout.wav"
#define SOUND_BOLT_PULL "weapons/tar21_boltpull.wav"
// Animation
#define ANIM_EXTENSION "mp5"