[HL] RPG-7

[HL] RPG-7 1.1

Нет прав для скачивания
Параметры оружия вы можете изменить через макросы в исходнике плагина:

Код:
// Weapon settings
#define WEAPON_NAME             "weapon_rpg7"
#define WEAPON_NAME_SCOPED         "weapon_rpg7_scp"
#define WEAPON_SLOT            1
#define WEAPON_POSITION            4
#define WEAPON_PRIMARY_AMMO        "rockets_rpg7"
#define WEAPON_PRIMARY_AMMO_MAX        5
#define WEAPON_SECONDARY_AMMO        "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX    -1
#define WEAPON_MAX_CLIP            1
#define WEAPON_DEFAULT_AMMO        1
#define WEAPON_FLAGS            0
#define WEAPON_WEIGHT            20
#define WEAPON_DAMAGE            200.0

// Hud
#define WEAPON_HUD_TXT_1        "sprites/weapon_rpg7.txt"
#define WEAPON_HUD_SPR_1        "sprites/weapon_rpg7.spr"
#define WEAPON_HUD_TXT_2        "sprites/weapon_rpg7_scp.txt"
#define WEAPON_HUD_SPR_2        "sprites/weapon_rpg7_scp.spr"

// Ammobox
#define AMMOBOX_CLASSNAME_1        "ammo_rpg7box"
#define AMMOBOX_CLASSNAME_2        "ammo_rpg7clip"

// Models
#define MODEL_WORLD            "models/w_rpg7.mdl"
#define MODEL_VIEW            "models/v_rpg7.mdl"
#define MODEL_VIEW_SCOPE        "models/v_rpg7_scp.mdl"
#define MODEL_PLAYER_1            "models/p_rpg7_1.mdl"
#define MODEL_PLAYER_2            "models/p_rpg7_2.mdl"
#define MODEL_CLIP_1            "models/w_rpg7_box_1.mdl"
#define MODEL_CLIP_2            "models/w_rpg7clip.mdl"
#define MODEL_ROCKET            "models/rpg7_rocket.mdl"

// Sounds
#define SOUND_FIRE            "weapons/rpg7_fire.wav"
#define SOUND_ZOOM            "weapons/sniper_zoom.wav"
#define SOUND_RELOAD_1            "weapons/rpg7_clip1.wav"
#define SOUND_RELOAD_2            "weapons/rpg7_clip2.wav"
#define SOUND_RELOAD_3            "weapons/rpg7_clip3.wav"
#define SOUND_ROCKET_FLY        "weapons/rpg7_rocket_fly.wav"

// Sprites
#define SPRITE_TRAIL            "sprites/smoke.spr"
#define SPRITE_EXPLODE            "sprites/rpg7_exp.spr"
#define SPRITE_EXPLODE_WATER        "sprites/WXplo1.spr"

// Rocket
#define ROCKET_VELOCITY            2000
#define ROCKET_CLASSNAME        "rpg7_rocket"

// Animation
#define ANIM_EXTENSION_1        "rpg"
#define ANIM_EXTENSION_2        "hive"
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