// Weapon settings
#define WEAPON_NAME "weapon_rpg7"
#define WEAPON_NAME_SCOPED "weapon_rpg7_scp"
#define WEAPON_SLOT 1
#define WEAPON_POSITION 4
#define WEAPON_PRIMARY_AMMO "rockets_rpg7"
#define WEAPON_PRIMARY_AMMO_MAX 5
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 1
#define WEAPON_DEFAULT_AMMO 1
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 20
#define WEAPON_DAMAGE 200.0
// Hud
#define WEAPON_HUD_TXT_1 "sprites/weapon_rpg7.txt"
#define WEAPON_HUD_SPR_1 "sprites/weapon_rpg7.spr"
#define WEAPON_HUD_TXT_2 "sprites/weapon_rpg7_scp.txt"
#define WEAPON_HUD_SPR_2 "sprites/weapon_rpg7_scp.spr"
// Ammobox
#define AMMOBOX_CLASSNAME_1 "ammo_rpg7box"
#define AMMOBOX_CLASSNAME_2 "ammo_rpg7clip"
// Models
#define MODEL_WORLD "models/w_rpg7.mdl"
#define MODEL_VIEW "models/v_rpg7.mdl"
#define MODEL_VIEW_SCOPE "models/v_rpg7_scp.mdl"
#define MODEL_PLAYER_1 "models/p_rpg7_1.mdl"
#define MODEL_PLAYER_2 "models/p_rpg7_2.mdl"
#define MODEL_CLIP_1 "models/w_rpg7_box_1.mdl"
#define MODEL_CLIP_2 "models/w_rpg7clip.mdl"
#define MODEL_ROCKET "models/rpg7_rocket.mdl"
// Sounds
#define SOUND_FIRE "weapons/rpg7_fire.wav"
#define SOUND_ZOOM "weapons/sniper_zoom.wav"
#define SOUND_RELOAD_1 "weapons/rpg7_clip1.wav"
#define SOUND_RELOAD_2 "weapons/rpg7_clip2.wav"
#define SOUND_RELOAD_3 "weapons/rpg7_clip3.wav"
#define SOUND_ROCKET_FLY "weapons/rpg7_rocket_fly.wav"
// Sprites
#define SPRITE_TRAIL "sprites/smoke.spr"
#define SPRITE_EXPLODE "sprites/rpg7_exp.spr"
#define SPRITE_EXPLODE_WATER "sprites/WXplo1.spr"
// Rocket
#define ROCKET_VELOCITY 2000
#define ROCKET_CLASSNAME "rpg7_rocket"
// Animation
#define ANIM_EXTENSION_1 "rpg"
#define ANIM_EXTENSION_2 "hive"