// Weapon settings
#define WEAPON_NAME "weapon_6g30"
#define WEAPON_SLOT 2
#define WEAPON_POSITION 3
#define WEAPON_PRIMARY_AMMO "ARgrenades"
#define WEAPON_PRIMARY_AMMO_MAX 10
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 6
#define WEAPON_DEFAULT_AMMO 6
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 20
#define WEAPON_DAMAGE 100.0
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_6g30.txt"
#define WEAPON_HUD_SPR "sprites/weapon_6g30.spr"
#define WEAPON_CROSSHAIR "sprites/rgcross.spr"
// Models
#define MODEL_WORLD "models/w_rg6.mdl"
#define MODEL_VIEW "models/v_rg6.mdl"
#define MODEL_PLAYER "models/p_rg6.mdl"
// Sounds
#define SOUND_FIRE "weapons/rg6/fire1.wav"
#define SOUND_RELOAD_0 "weapons/rg6/start.wav"
#define SOUND_RELOAD_1 "weapons/rg6/reload.wav"
#define SOUND_RELOAD_2 "weapons/rg6/next.wav"
#define SOUND_RELOAD_3 "weapons/rg6/end.wav"
// Grenade velocity
#define GRENADE_VELOCITY 1500
#define GRENADE_CLASSNAME "rg6grenade"
// Animation
#define ANIM_EXTENSION "gauss"