//Configs
#define WEAPON_NAME "weapon_paladin"
#define WEAPON_SLOT 3
#define WEAPON_POSITION 2
#define WEAPON_PRIMARY_AMMO "7.65"
#define WEAPON_PRIMARY_AMMO_MAX 90
#define WEAPON_SECONDARY_AMMO ""
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 30
#define WEAPON_DEFAULT_AMMO 90
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 20
#define WEAPON_DAMAGE 40.0
#define WEAPON_DAMAGE_SECONDARY 100.0
// Models
#define MODEL_WORLD "models/hl-hev/paladin/w_paladin.mdl"
#define MODEL_VIEW "models/hl-hev/paladin/v_paladin.mdl"
#define MODEL_PLAYER "models/hl-hev/paladin/p_paladin.mdl"
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_paladin.txt"
#define WEAPON_HUD_BAR "sprites/weapon_paladin.spr"
#define WEAPON_AMMO "sprites/640hud7.spr"
#define WEAPON_BALL "sprites/paladin_ball.spr"
// Sounds
#define SOUND_FIRE "weapons/hl-hev/paladin/shoot.wav"
#define SOUND_FIRE_2 "weapons/hl-hev/paladin/shoot2.wav"
#define SOUND_IDLE "weapons/hl-hev/paladin/idle.wav"
#define SOUND_RELOAD "weapons/hl-hev/paladin/reload.wav"
// Animation
#define ANIM_EXTENSION "mp5"