//Configs
#define WEAPON_NAME "weapon_ksg12"
#define WEAPON_SLOT 2
#define WEAPON_POSITION 1
#define WEAPON_PRIMARY_AMMO "buckshot"
#define WEAPON_PRIMARY_AMMO_MAX 125
#define WEAPON_SECONDARY_AMMO ""
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 14
#define WEAPON_DEFAULT_AMMO 125
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 10
#define WEAPON_DAMAGE 15.0
// Models
#define MODEL_WORLD "models/hl-hev/ksg12/w_ksg12.mdl"
#define MODEL_VIEW "models/hl-hev/ksg12/v_ksg12.mdl"
#define MODEL_PLAYER "models/hl-hev/ksg12/p_ksg12.mdl"
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_ksg12.txt"
#define WEAPON_HUD_CR "sprites/640hud7.spr"
#define WEAPON_HUD_BAR "sprites/640hud57.spr"
#define WEAPON_HUD_BAR_2 "sprites/640hud58.spr"
#define WEAPON_HUD_BAR_3 "sprites/640hud4.spr"
// Sounds
#define SOUND_FIRE "weapons/hl-hev/ksg12.wav"
#define SOUND_REL_1 "weapons/hl-hev/ksg12_after_reload.wav"
#define SOUND_REL_2 "weapons/hl-hev/ksg12_start_reload.wav"
#define SOUND_DEPLOY "weapons/hl-hev/ksg12_insert.wav"
// Animation
#define ANIM_EXTENSION "shotgun"