Destroyer 50.cal

Destroyer 50.cal 2.0.3

Нет прав для скачивания
Настройка происходит через изменение макросов в исходном коде

Код:
//Configs
#define WEAPON_NAME "weapon_destroyer"
#define WEAPON_SLOT    4
#define WEAPON_POSITION    5
#define WEAPON_PRIMARY_AMMO    "50BMG"
#define WEAPON_PRIMARY_AMMO_MAX    30
#define WEAPON_SECONDARY_AMMO    ""
#define WEAPON_SECONDARY_AMMO_MAX    0
#define WEAPON_MAX_CLIP    10
#define WEAPON_DEFAULT_AMMO     30
#define WEAPON_FLAGS    0
#define WEAPON_WEIGHT    35
#define WEAPON_DAMAGE    200.0

// Models
#define MODEL_WORLD    "models/w_destroyer.mdl"
#define MODEL_VIEW    "models/v_destroyer_hev.mdl"
#define MODEL_PLAYER    "models/p_destroyer.mdl"

// Hud
#define WEAPON_HUD_TXT    "sprites/weapon_destroyer.txt"
#define WEAPON_HUD_BAR    "sprites/640hud141.spr"
#define WEAPON_HUD_AMMO    "sprites/weapon_destroyer_scp.txt"
#define WEAPON_HUD_SCP    "sprites/destroyer_scope.spr"


// Sounds
#define SOUND_FIRE    "weapons/destroyer-1.wav"
#define SOUND_RELOAD    "weapons/destroyer_clipout.wav"
#define SOUND_DEPLOY "weapons/destroyer_draw.wav"
#define SOUND_CHANGE "weapons/sfsniper_insight1.wav"
#define SOUND_1 "weapons/destroyer_clipin.wav"


// Animation
#define ANIM_EXTENSION    "crossbow"
Назад
Верх