//Configs
#define WEAPON_NAME "weapon_destroyer"
#define WEAPON_SLOT 4
#define WEAPON_POSITION 5
#define WEAPON_PRIMARY_AMMO "50BMG"
#define WEAPON_PRIMARY_AMMO_MAX 30
#define WEAPON_SECONDARY_AMMO ""
#define WEAPON_SECONDARY_AMMO_MAX 0
#define WEAPON_MAX_CLIP 10
#define WEAPON_DEFAULT_AMMO 30
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 35
#define WEAPON_DAMAGE 200.0
// Models
#define MODEL_WORLD "models/w_destroyer.mdl"
#define MODEL_VIEW "models/v_destroyer_hev.mdl"
#define MODEL_PLAYER "models/p_destroyer.mdl"
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_destroyer.txt"
#define WEAPON_HUD_BAR "sprites/640hud141.spr"
#define WEAPON_HUD_AMMO "sprites/weapon_destroyer_scp.txt"
#define WEAPON_HUD_SCP "sprites/destroyer_scope.spr"
// Sounds
#define SOUND_FIRE "weapons/destroyer-1.wav"
#define SOUND_RELOAD "weapons/destroyer_clipout.wav"
#define SOUND_DEPLOY "weapons/destroyer_draw.wav"
#define SOUND_CHANGE "weapons/sfsniper_insight1.wav"
#define SOUND_1 "weapons/destroyer_clipin.wav"
// Animation
#define ANIM_EXTENSION "crossbow"