// Weapon settings
#define WEAPON_NAME "weapon_m4a1scope"
#define WEAPON_SLOT 1
#define WEAPON_POSITION 5
#define WEAPON_PRIMARY_AMMO "90"
#define WEAPON_PRIMARY_AMMO_MAX 30
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 30
#define WEAPON_DEFAULT_AMMO 30
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 26
#define WEAPON_DAMAGE 25.0
// Hud
#define WEAPON_HUD_TXT_1 "sprites/weapon_m4a1scope.txt"
#define WEAPON_HUD_TXT_2 "sprites/weapon_m4a1scope_scp.txt"
#define WEAPON_HUD_SPR_1 "sprites/weapon_m4a1scope.spr"
#define WEAPON_HUD_SPR_2 "sprites/m4a1_scope.spr"
// Ammobox
#define AMMOBOX_CLASSNAME "ammo_556"
// Models
#define MODEL_WORLD "models/w_m4a1scope.mdl"
#define MODEL_VIEW "models/v_m4a1scope.mdl"
#define MODEL_PLAYER "models/p_m4a1scope.mdl"
#define MODEL_SHELL "models/shell_tar21.mdl"
// Sounds
#define SOUND_FIRE "weapons/m4a1_shoot1.wav"
#define SOUND_ZOOM "weapons/sniper_zoom.wav"
#define SOUND_R1 "weapons/m4a1_boltpull.wav"
#define SOUND_R2 "weapons/m4a1_clipin.wav"
#define SOUND_R3 "weapons/m4a1_clipout.wav"
#define SOUND_R4 "weapons/m4a1_deploy.wav"
// Animation
#define ANIM_EXTENSION "mp5"