M4A1Scope

M4A1Scope 1.1

Нет прав для скачивания
Конфигурация происходит через изменение значений макросов в исходном коде

Код:
// Weapon settings
#define WEAPON_NAME             "weapon_m4a1scope"
#define WEAPON_SLOT            1
#define WEAPON_POSITION            5
#define WEAPON_PRIMARY_AMMO        "90"
#define WEAPON_PRIMARY_AMMO_MAX        30
#define WEAPON_SECONDARY_AMMO        "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX    -1
#define WEAPON_MAX_CLIP            30
#define WEAPON_DEFAULT_AMMO        30
#define WEAPON_FLAGS            0
#define WEAPON_WEIGHT            26
#define WEAPON_DAMAGE            25.0

// Hud
#define WEAPON_HUD_TXT_1        "sprites/weapon_m4a1scope.txt"
#define WEAPON_HUD_TXT_2        "sprites/weapon_m4a1scope_scp.txt"
#define WEAPON_HUD_SPR_1        "sprites/weapon_m4a1scope.spr"
#define WEAPON_HUD_SPR_2        "sprites/m4a1_scope.spr"

// Ammobox
#define AMMOBOX_CLASSNAME        "ammo_556"

// Models
#define MODEL_WORLD            "models/w_m4a1scope.mdl"
#define MODEL_VIEW            "models/v_m4a1scope.mdl"
#define MODEL_PLAYER            "models/p_m4a1scope.mdl"
#define MODEL_SHELL            "models/shell_tar21.mdl"

// Sounds
#define SOUND_FIRE            "weapons/m4a1_shoot1.wav"
#define SOUND_ZOOM            "weapons/sniper_zoom.wav"
#define SOUND_R1            "weapons/m4a1_boltpull.wav"
#define SOUND_R2            "weapons/m4a1_clipin.wav"
#define SOUND_R3            "weapons/m4a1_clipout.wav"
#define SOUND_R4            "weapons/m4a1_deploy.wav"


// Animation
#define ANIM_EXTENSION            "mp5"
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