// Weapon settings
#define WEAPON_NAME "weapon_dbarrel"
#define WEAPON_SLOT 2
#define WEAPON_POSITION 1
#define WEAPON_PRIMARY_AMMO "buckshot"
#define WEAPON_PRIMARY_AMMO_MAX 125
#define WEAPON_SECONDARY_AMMO ""
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 2
#define WEAPON_DEFAULT_AMMO 32
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 15
#define WEAPON_DAMAGE 40.0
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_dbarrel.txt"
#define WEAPON_HUD_AMMO "sprites/ammo_dbarrel.spr"
#define WEAPON_HUD_SPR "sprites/weapon_dbarrel.spr"
// Models
#define MODEL_WORLD "models/w_dbarrel.mdl"
#define MODEL_VIEW "models/v_dbarrel.mdl"
#define MODEL_PLAYER "models/p_dbarrel.mdl"
// Sounds
#define SOUND_FIRE "weapons/dbarrel_shoot.wav"
#define SOUND_DRAW "weapons/dbarrel_draw.wav"
#define SOUND_RELOAD_1 "weapons/dbarrel_foley1.wav"
#define SOUND_RELOAD_2 "weapons/dbarrel_foley2.wav"
#define SOUND_RELOAD_3 "weapons/dbarrel_foley3.wav"
#define SOUND_RELOAD_4 "weapons/dbarrel_foley4.wav"
// Animation
#define ANIM_EXTENSION "shotgun"