// Weapon parameters
#define WEAPON_NAME "weapon_satellite"
#define WEAPON_SLOT 1
#define WEAPON_POSITION 2
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP -1
#define WEAPON_FLAGS ITEM_FLAG_SELECTONEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_NOAUTOSWITCHEMPTY
#define WEAPON_WEIGHT 15
// Models
#define MODEL_P "models/p_satellite.mdl"
#define MODEL_V "models/v_satellite.mdl"
// Sounds
#define SOUND_IDLE "weapons/satellite_idle.wav"
#define SOUND_DENY "buttons/button2.wav"
#define SOUND_DENY2 "buttons/button10.wav"
#define SOUND_ATTACK "weapons/satellite_activate.wav"
// V_ model sequence indexes
#define SEQ_IDLE 0
#define SEQ_FIDGET 1
#define SEQ_DEPLOY 3
#define SEQ_FIRE 4
// Ammo
#define AMMO_DEFAULT 200
#define AMMO_MAX 200
#define AMMO_NAME "power"
#define AMMO_RTIME 18.0 // time in seconds when ammo should START recharging after we did a shot
// Air Strike
#define STRIKE_TIME 15.0 // Delay to explosion
#define STRIKE_DAMAGE "200" // One strike damage(total damage STRIKE_DAMAGE * STRIKE_COUNT)
#define STRIKE_SPREAD "64" // Accuracy
#define STRIKE_COUNT "10" // How many strikes totally