// Weapon settings
#define WEAPON_NAME "weapon_lightsaber"
#define WEAPON_SLOT 1
#define WEAPON_POSITION 5 // NULL
#define WEAPON_PRIMARY_AMMO ""
#define WEAPON_PRIMARY_AMMO_MAX -1
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP -1
#define WEAPON_DEFAULT_AMMO -1
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 0
// Damage
#define WEAPON_DAMAGE 20.0
#define WEAPON_RADIUS_SWING 64.0
#define WEAPON_RADIUS_STAB 32.0
// Hud
#define WEAPON_HUD_TXT "sprites/weapon_lightsaber.txt"
#define WEAPON_HUD_SPR "sprites/hud_weapons1.spr"
// Models
#define MODEL_WORLD "models/w_lightsaber.mdl"
#define MODEL_VIEW "models/v_lightsaber.mdl"
#define MODEL_PLAYER_ON "models/p_lightsaber_on.mdl"
#define MODEL_PLAYER_OFF "models/p_lightsaber_off.mdl"
// Animation
#define ANIM_EXTENSION "crowbar"