#define WEAPON_NAME "weapon_ar2"
#define WEAPON_SLOT 3
#define WEAPON_POSITION 3
#define WEAPON_PRIMARY_AMMO "ar2_clip"
#define WEAPON_PRIMARY_AMMO_MAX 90
#define WEAPON_SECONDARY_AMMO ""
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP 30
#define WEAPON_DEFAULT_AMMO 30
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 20
#define WEAPON_DAMAGE 20.0
#define AR2G_DAMAGE 100.0
#define AR2G_BOUNCE_TIME 3.0
#define AR2G_BOUNCE_VELOCITY 900
#define AR2G_FLY_VELOCITY 700
#define MODEL_WORLD "models/w_ar2.mdl"
#define MODEL_VIEW "models/v_ar2.mdl"
#define MODEL_PLAYER "models/p_ar2.mdl"
#define MODEL_AMMO "models/w_ar2clip.mdl"
#define MODEL_AR2G "models/ar2_grenade.mdl"
#define WEAPON_HUD_TXT "sprites/weapon_ar2.txt"
#define WEAPON_CHOISEN "sprites/ar2_choisen.spr"
#define WEAPON_NOCHOISEN "sprites/ar2_nochoisen.spr"
#define MUZZLE_SPRITE "sprites/ar2_mf.spr"
#define SPRITE_GLOW "sprites/energy_ball.spr"
#define SOUND_FIRE "weapons/ar2_shoot.wav"
#define SOUND_RELOAD "weapons/ar2_reload.wav"
#define SOUND_DEPLOY "weapons/ar2_deploy.wav"
#define SOUND_GRENADE "weapons/ar2_grenade.wav"
#define SOUND_GRENADE_EXP "weapons/ar2gr.wav"
#define ANIM_EXTENSION "crossbow"