/ Weapon parameters
#define WEAPON_NAME "weapon_cyclone"
#define WEAPON_SLOT 1
#define WEAPON_POSITION 5
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_CLIP 35
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 15
// Ammo parameters
#define AMMO_NAME "uranium"
#define AMMO_MAX 200
#define AMMO_DEFAULT 35
// Models
#define MODEL_P "models/p_cyclon.mdl"
#define MODEL_V "models/v_cyclon.mdl"
#define MODEL_W "models/w_cyclon.mdl"
// Sounds
#define SOUND_STARTUP "weapons/sfpistol_shoot_start.wav"
#define SOUND_RUN "weapons/sfpistol_shoot1.wav"
#define SOUND_OFF "weapons/sfpistol_shoot_end.wav"
// v_ model Sequence indexes
#define SEQ_IDLE 0
#define SEQ_RELOAD 3
#define SEQ_DEPLOY 4
#define SEQ_SHOOT 1
#define SEQ_SHOOTEND 2
// Some other stuff
#define WEAPON_RELOADTIME 2.75
#define WEAPON_DAMAGE 24.0
#define WEAPON_HUD_SPARK "sprites/ef_smoke_poison.spr"