| Cvar name | Default value | Available in sandbox* | Description |
|---|---|---|---|
| viewmodel_disable_shift | 0 | Yes | Disable viewmodel shifting (when you looking up or down). |
| viewmodel_offset_x | 0 | Yes | |
| viewmodel_offset_y | 0 | Yes | |
| viewmodel_offset_z | 0 | Yes | |
| camera_movement_scale | 1 | No | Camera movement scale. |
| camera_movement_interp | 0 | No | Smooths out camera movement when switching weapons. Recommended value is 0.1. Set to 0 to disable smoothing. |
| viewmodel_fov | 90 | No | Min: 70 Max: 100 |
| cl_crosshair_type | 0 | Yes | Crosshair type. 0 - crosshair, 1 - T-shaped, 2 - circle, 3 - dot. |
| cl_bob_camera | 0 | No | View origin bob, does nothing with cl_bobstyle 2. |
| cl_bobstyle | 0 | Yes | 0 for default bob, 1 for old style bob and 2 for CS:GO style bob. |
| cl_bobamt_vert | 0.13 | Yes | Vertical scale for CS:GO style bob. |
| cl_bobamt_lat | 0.32 | Yes | Lateral scale for CS:GO style bob. |
| cl_bob_lower_amt | 8 | Yes | Specifies how much the viewmodel moves inwards for CS:GO style bob. |
| cl_rollangle | 0 | Yes | Screen roll angle when strafing or looking (Quake effect). |
| cl_rollspeed | 200 | Yes | Screen roll speed when strafing or looking (Quake effect). |
| viewmodel_lag_style | 0 | No | Viewmodel sway style. 0 is off, 1 is HL2 style and 2 is CS:S/CS:GO style. |
| viewmodel_lag_scale | 0 | Yes | Scale of the viewmodel sway. |
| viewmodel_lag_speed | 8 | Yes | Speed of the viewmodel sway. (HL2 sway only) |
| fov_horplus | 0 | No | Enables Hor+ scaling for FOV. Fixes the FOV when playing with aspect ratios besides 4:3. |
| fov_angle | 90 | No (use ncl_setfov instead) | Min: 70 Max: 100 |
| fov_lerp | 0 | No (use ncl_setfov instead) | FOV interpolation time in seconds. |
| hud_deathnotice_max | 5 | No | The maximum number of killfeed entries that can be displayed. |
| hud_deathnotice_old | 0 | No | Enable the old style of killfeed. |
| http_max_active_requests | 5 | No | |
| http_max_requests_retries | 3 | No |
"MasterServer"
{
"Selected" "1" // Номер элемента из раздела Servers. Нумерация начинается с 0.
"CacheServers" "false" // В случае недоступности мастер сервера, список серверов будет взят из кэша.
// В кэш попадают сервера из последнего запроса, который был полностью завершён.
"Servers"
{
"Steam"
{
"address" "hl1master.steampowered.com:27011" // Адрес мастер сервера.
"site" "" // Не используется.
"region" "0x03" // Код региона, https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol#Region_codes.
}
"Tsarvar"
{
"address" "ms.tsarvar.com:27010"
"site" "https://tsarvar.com/"
"region" "0xFF"
}
}
}