new const g_wpn_models[][] =
{
"models/w_weaponbox.mdl", // 0 - unused
"models/w_crowbar.mdl", // 1 - weapon_crowbar
"models/w_9mmhandgun.mdl", // 2 - weapon_9mmhandgun
"models/w_357.mdl", // 3 - weapon_357
"models/w_9mmAR.mdl", // 4 - weapon_9mmAR
"models/javelin/w_javelin.mdl", // 5 - weapon_javelin (no model)
"models/w_crossbow.mdl", // 6 - weapon_crossbow
"models/w_shotgun.mdl", // 7 - weapon_shotgun
"models/w_rpg.mdl", // 8 - weapon_rpg
"models/w_gauss.mdl", // 9 - weapon_gauss
"models/w_egon.mdl", // 10 - weapon_egon
"models/w_hgun.mdl", // 11 - weapon_hornetgun
"models/w_grenade.mdl", // 12 - weapon_handgrenade
"models/w_satchel.mdl", // 13 - weapon_tripmine (world model is same as satchel)
"models/w_satchel.mdl", // 14 - weapon_satchel
"models/w_sqknest.mdl", // 15 - weapon_snark
"models/w_shotgunman.mdl", // 16 - weapon_shotgunman
"models/w_ak47_fa.mdl", // 17 - weapon_ak47
"models/w_ar2.mdl", // 18 - weapon_ar2
"models/w_saw.mdl", // 19 - weapon_m249 (no model)
"models/w_m40a1.mdl", // 20 - weapon_sniperrifle
"models/w_railgun.mdl", // 21 - weapon_railgun
"models/hl-hev/paladin/w_paladin.mdl", // 22 - weapon_paladin
"models/w_displacer_cannon.mdl", // 23 - weapon_displacer
"models/w_tar21_koshak.mdl", // 24 - weapon_tar21
"models/w_nailgun_new.mdl", // 25 - weapon_nailgun
"models/w_plasmagun.mdl" // 26 - weapon_plasmagun
}