# Per-light settings (defined under each [Light Name] section):
# LIGHT_FLAGS = a - Solid, b - Active Delay, c - Active Duration
# LIGHT_TEAM = 0 - None, 1 - Terrorist, 2 - Counter-Terrorist, 3 - Both
# LIGHT_FRAMERATE = Light's animation speed
# LIGHT_SPAWN_CHANCE = Light's respawn probability (0.0 - 1.0)
# LIGHT_ACTIVE_DELAY = Minimum and maximum activation delay after round start
# LIGHT_ACTIVE_DURATION = Minimum and maximum active state duration
# LIGHT_ACTIVE_COOLDOWN = Minimum and maximum cooldown before reactivation
# LIGHT_GLOW_SPRITE = Path to the sprite used for the light's glow effect
# LIGHT_GLOW_FRAMERATE = Glow sprite's animation speed
# LIGHT_GLOW_SCALE = Scale of the glow sprite (0.0 - 1.0)
# LIGHT_GLOW_ALPHA = Transparency of the glow sprite (0 - 255)
# LIGHT_HIDE_DISTANCE = Distance in units at which the glow sprite becomes invisible
# LIGHT_HIDE_DURATION = Duration in seconds before the glow sprite becomes visible again