# Main settings:
# SETTING_DEFAULT_MODEL = Default model used when no model is specified
# SETTING_DEFAULT_FLAGS = Default flags applied to new lights
# SETTING_DEFAULT_SPAWN_CHANCE = Default light respawn probability (0.0 - 1.0)
# SETTING_DEFAULT_ACTIVE_DELAY = Minimum and maximum activation delay after round start
# SETTING_DEFAULT_ACTIVE_DURATION = Minimum and maximum active state duration
# SETTING_DEFAULT_ACTIVE_COOLDOWN = Minimum and maximum cooldown before reactivation
# SETTING_DEFAULT_COLOR_FREQUENCY = Minimum and maximum interval between random color changes
# SETTING_LIGHT_LOAD = Whether saved lights are loaded for the current map
# SETTING_LIGHT_CHECK = Maximum distance for selecting nearby lights
# SETTING_LIGHT_TASK = Interval used to update light effects
# SETTING_OFFSET_BASE = Default forward offset for light placement preview
# SETTING_OFFSET = Minimum and maximum placement distance from the player
# SETTING_OFFSET_STEP = Distance changed when moving the preview forward or backward
# SETTING_GHOST_ALPHA = Transparency of the ghost preview model (0 - 255)
# SETTING_ROTATION_STEP = Rotation amount applied when rotating the preview
# SETTING_LIGHT_LIFE = Lifetime of the dynamic light effect
# SETTING_SOUND_MENU_NAV = Menu navigation sound
# SETTING_SOUND_MENU_REMOVE = Light removal sound
# SETTING_SOUND_MENU_ALERT = Menu alert sound
# SETTING_COLOR_ACTIVE = Color used to indicate an active light
# SETTING_COLOR_INACTIVE = Color used to indicate an inactive light
# Per-light settings (defined under each [Light Name] section):
# LIGHT_MODEL = Path to the model used by the light
# LIGHT_FLAGS = a - Show Model, b - Active Delay, c - Active Duration, d - Color Random
# LIGHT_SPAWN_CHANCE = Light's respawn probability (0.0 - 1.0)
# LIGHT_ACTIVE_DELAY = Delay in seconds before the light becomes active
# LIGHT_ACTIVE_DURATION = Duration of the active state in seconds
# LIGHT_ACTIVE_COOLDOWN = Cooldown in seconds before the light becomes active again
# LIGHT_COLOR_FREQUENCY = Minimum and maximum interval between random color changes
# To make a light available in the menu, define its name as a [Light Name] section.
# LIGHT_MODEL and other light properties cannot be changed dynamically during gameplay.