ReGameDLL_CS

ReGameDLL_CS 5.28.0.756

CS 
Установка:
  1. Скачать бинарные файлы и заменить оригинальные cs.so (для сервера на Linux) или mp.dll (для сервера на Windows), которые в архиве находятся в папке bin\...\cstrike\dlls.
  2. Поместить game.cfg в корень папки cstrike (корень сервера) и настроить по желанию.

CVars (English)​

CVar
Default
Min.
Max.​
Description
mp_freeforall001The style of gameplay where there aren't any teams (FFA mode)
0 disabled
1 enabled
mp_autoteambalance102Auto balancing of teams.
0 disabled
1 on after next round
2 on next round
mp_buytime1.50.0-Designate the desired amount of buy time for each round. (in minutes)
-1 means no time limit
0 disable buy
mp_maxmoney160000999999The maximum allowable amount of money in the game
mp_round_infinite001Flags for fine grained control (choose as many as needed)
0 disabled
1 enabled
or flags
a block round time round end check
b block needed players round end check
c block VIP assassination/success round end check
d block prison escape round end check
e block bomb round end check
f block team extermination round end check
g block hostage rescue round end check
h block VIP assassination/success round time end check
i block prison escape round time end check
j block bomb round time end check
k block hostage rescue round time end check
Example setting: "ae" blocks round time and bomb round end checks
mp_roundover003The round by expired time will be over, if on a map it does not have the scenario of the game.
0 disabled
1 end of the round with a draw
2 round end with Terrorists win
3 round end with Counter-Terrorists win
mp_round_restart_delay5--Number of seconds to delay before restarting a round after a win.
mp_hegrenade_penetration001Disable grenade damage through walls.
0 disabled
1 enabled
mp_nadedrops002Drop a grenade after player death.
0 disabled
1 drop first available grenade
2 drop all grenades
mp_weapondrop103Drop player weapon after death.
0 do not drop weapons after death
1 drop best/heaviest weapon after death
2 drop active weapon after death
3 drop all weapons after death (primary and secondary)
mp_ammodrop102Drop ammo on weapon boxes on death or manual drop.
0 always keep ammo on player
1 drop all ammo only after death
2 drop all ammo whenever player drops a weapon
mp_roundrespawn_time200-Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.
-1 means no time limit
mp_auto_reload_weapons001Automatically reload each weapon on player spawn.
0 disabled
1 enabled
mp_refill_bpammo_weapons002Refill amount of backpack ammo up to the max.
0 disabled
1 refill backpack ammo on player spawn
2 refill backpack ammo on player spawn and on the purchase of the item
mp_infinite_ammo002Sets the mode infinite ammo for weapons.
0 disabled
1 weapon clip infinite
2 weapon bpammo infinite (This means for reloading)
mp_infinite_grenades001Enable infinite grenades.
0 disabled
1 grenades infinite
mp_auto_join_team001Automatically joins the team.
0 disabled
1 enable (Use in conjunction with the cvar humans_join_team any/CT/T)
mp_max_teamkills30-Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick.
mp_fragsleft---Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit.
mp_fraglimit00-If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
0 means no limit
mp_timeleft---Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit.
mp_timelimit0--Period between map rotations.
0 means no limit
mp_forcerespawn00-Players will automatically respawn when killed.
0 disabled
>0.00001 time delay to respawn
mp_hostage_hurtable101The hostages can take damage.
0 disabled
1 from any team
2 only from CT
3 only from T
mp_show_radioicon101Show radio icon.
0 disabled
1 enabled
mp_show_scenarioicon001Show scenario icon in HUD such as count of alive hostages or ticking bomb.
0 disabled
1 enabled
mp_old_bomb_defused_sound101Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
0 disabled
1 enabled
showtriggers001Debug cvar shows triggers.
sv_alltalk005When players can hear each other (further explanation).
0 dead don't hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.
5 alive hear alive teammates, dead hear dead and alive.
bot_deathmatch001Sets the mode for the zBot.
0 disabled
1 enable mode Deathmatch and not allow to do the scenario
bot_quota_modenormal--Determines the type of quota.
normal default behaviour
fill the server will adjust bots to keep N players in the game, where N is bot_quota
match the server will maintain a 1:N ratio of humans to bots, where N is bot_quota
bot_join_delay0--Prevents bots from joining the server for this many seconds after a map change.
bot_freeze001Prevents bots on your server from moving.
0 disabled
1 enabled
mp_item_staytime300--Time to remove item that have been dropped from the players.
mp_legacy_bombtarget_touch101Legacy func_bomb_target touch. New one is more strict.
0 New behavior
1 Legacy behavior
mp_respawn_immunitytime00-Specifies the players defense time after respawn. (in seconds).
0 disabled
>0.00001 time delay to remove protection
mp_respawn_immunity_effects101Enable effects on player spawn protection.
0 disabled
1 enable (Use in conjunction with the cvar mp_respawn_immunitytime)
mp_respawn_immunity_force_unset102Force unset spawn protection if the player doing any action.
0 disabled
1 when moving and attacking
2 only when attacking
mp_kill_filled_spawn101Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
Only disable this if you have semiclip or other plugins that prevents stucking.
0 disabled
1 enabled
mp_allow_point_servercommand001Allow use of point_servercommand entities in map.
0 disallow
1 allow
NOTE: Potentially dangerous for untrusted maps.
mp_hullbounds_sets101Sets mins/maxs hull bounds for the player.
0 disabled
1 enabled
mp_unduck_method001Don't unduck if ducking isn't finished yet.
0 disabled
1 enabled
NOTE: This also prevents double duck.
mp_scoreboard_showhealth3-15Show HP field into a scoreboard.
-1 disabled
0 don't send any update for HP field to any clients
1 show only Terrorist HP field to all clients
2 show only CT HP field to all clients
3 show HP field to teammates
4 show HP field to all clients
5 show HP field to teammates and spectators
mp_scoreboard_showmoney3-15Show Money field into a scoreboard.
-1 disabled
0 don't send any update for Money field to any clients
1 show only Terrorist Money field to all clients
2 show only CT Money field to all clients
3 show Money field to teammates
4 show Money field to all clients
5 show Money field to teammates and spectators
mp_scoreboard_showdefkit101Show D. Kit field into a scoreboard for teammates.
0 disabled
1 enabled
NOTE: If you don't want to show D. Kit field for dead enemies then disable this CVar or configure mp_forcecamera
ff_damage_reduction_bullets0.350.01.0How much to reduce damage done to teammates when shot.
Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade0.250.01.0How much to reduce damage done to teammates by a thrown grenade.
Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self1.00.01.0How much to damage a player does to himself with his own grenade.
Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other0.350.01.0How much to reduce damage done to teammates by things other than bullets and grenades.
Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
mp_afk_bomb_drop_time05.0-Player that have never moved since they last move will drop the bomb after this amount of time. (in seconds).
0 disabled
>5.0 delay to drop
mp_radio_timeout1.50.0-Delay between player Radio messages. (in seconds).
0 disable delay
mp_radio_maxinround60--Maximum Radio messages count for player per round.
0 disable radio messages
mp_buy_anywhere003When set, players can buy anywhere, not only in buyzones.
0 disabled.
1 both teams
2 only Terrorists team
3 only CT team
mp_t_default_grenades""""-The default grenades that the Ts will spawn with.
mp_t_give_player_knife101Whether Terrorist player spawn with knife.
mp_t_default_weapons_primary""""-The default primary (rifle) weapon that the Ts will spawn with.
mp_t_default_weapons_secondary"glock18"""-The default secondary (pistol) weapon that the Ts will spawn with.
mp_ct_default_grenades""""-The default grenades that the CTs will spawn with.
mp_ct_give_player_knife101Whether Counter-Terrorist player spawn with knife.
mp_ct_default_weapons_primary""""-The default primary (rifle) weapon that the CTs will spawn with.
mp_ct_default_weapons_secondary"usp"""-The default secondary (pistol) weapon that the CTs will spawn with.
mp_default_weapons_random001Randomize default weapons (if there are multiple).
0 disabled
1 enabled
mp_give_player_c4101Whether this map should spawn a C4 bomb for a player or not.
0 disabled
1 enabled
mp_weapons_allow_map_placed101When set, map weapons (located on the floor by map) will be shown.
0 hide all map weapons.
1 enabled
NOTE: Effect will work after round restart.
mp_free_armor002Give free armor on player spawn.
0 disabled
1 Give Kevlar
2 Give Kevlar + Helmet
mp_team_flash1-11Sets the behaviour for Flashbangs on teammates.
-1 Don't affect teammates neither flash owner
0 Don't affect teammates
1 Affects teammates
mp_fadetoblack002Observer's screen will fade to black on kill event or permanent.
0 No fade.
1 Fade to black and won't be able to watch anybody.
2 fade to black only on kill moment.
mp_falldamage101Damage from falling.
0 disabled
1 enabled
sv_allchat101Players can receive all other players text chat, team restrictions apply
0 disabled
1 enabled
sv_autobunnyhopping001Players automatically re-jump while holding jump button.
0 disabled
1 enabled
sv_enablebunnyhopping001Allow player speed to exceed maximum running speed.
0 disabled
1 enabled
mp_plant_c4_anywhere001When set, players can plant anywhere, not only in bombsites.
0 disabled
1 enabled
mp_give_c4_frags3--How many bonuses (frags) will get the player who defused or exploded the bomb.
mp_hostages_rescued_ratio1.00.01.0Ratio of hostages rescued to win the round.
mp_legacy_vehicle_block101Legacy func_vehicle behavior when blocked by another entity.
0 New behavior
1 Legacy behavior
mp_dying_time3.00.0-Time for switch to free observing after death.
0 - disable spectating around death.
>0.00001 - time delay to start spectate.
NOTE: The countdown starts when the player’s death animation is finished.
mp_deathmsg_flagsabc0-Sets a flags for extra information in the player's death message.
0 disabled
a position where the victim died
b index of the assistant who helped the attacker kill the victim
c rarity classification bits, e.g., blinkill, noscope, penetrated, etc.
mp_assist_damage_threshold400100Sets the percentage of damage needed to score an assist.
mp_freezetime_duck101Allow players to duck during freezetime.
0 disabled
1 enabled
mp_freezetime_jump101Allow players to jump during freezetime.
0 disabled
1 enabled
mp_defuser_allocation002Give defuser on player spawn.
0 disabled
1 Random players.
2 All players.
mp_location_area_info003Enable location area info.
0 disabled
1 show location below HUD radar.
2 show location in HUD chat. NOT RECOMMENDED! 💬
3 both displayed. NOT RECOMMENDED! 💬
NOTE: Navigation maps/.nav file required and should contain place names
NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1
mp_item_respawn_time300.0-The respawn time for items (such as health packs, armor, etc.).
mp_weapon_respawn_time200.0-The respawn time for weapons.
mp_ammo_respawn_time200.0-The respawn time for ammunition.
mp_vote_flagskm0-Vote systems enabled in server.
0 voting disabled
k votekick enabled via vote command
m votemap enabled via votemap command
mp_votemap_min_time1800.0-Minimum seconds that must elapse on map before votemap command can be used.
mp_flymove_method001Set the method used for flymove calculations.
0 default method
1 alternative method (more accurate)
mp_stamina_restore_rate00.0-Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump.
mp_logkills101Log kills.
0 disabled
1 enabled
mp_jump_height450.0-Player jump height.
bot_excellent_morale001Bots always have great morale regardless of defeat or victory.
mp_randomspawn001Random player spawns
0 disabled
1 enabled
NOTE: Navigation maps/.nav file required
mp_playerid_showhealth102Player ID display mode.
0 don't show health
1 show health for teammates only (default CS behaviour)
2 show health for all players
mp_playerid_field303Player ID field display mode.
0 don't show additional information
1 show team name
2 show health percentage
3 show both team name and health percentage
mp_knockback170--Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47).
Works only if not crouching, and not hit in the legs.
Set to 0 to disable.

Как установить zBot для CS 1.6?

  • Распакуйте все файлы из архива.
  • Включите CVar bot_enable 1 в cstrike/game_init.cfg (если этого файла нет, создайте его).

Как установить CS:CZ hostage AI для CS 1.6?

  • Распакуйте все файлы из архива.
  • Включите CVar hostage_ai_enable 1 в cstrike/game_init.cfg (если этого файла нет, создайте его).
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