cs.so (для сервера на Linux) или mp.dll (для сервера на Windows), которые в архиве находятся в папке bin\...\cstrike\dlls.game.cfg в корень папки cstrike (корень сервера) и настроить по желанию.CVar | Default | Min. | Max. | Description |
|---|---|---|---|---|
| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)0 disabled1 enabled |
| mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams.0 disabled1 on after next round2 on next round |
| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)-1 means no time limit0 disable buy |
| mp_maxmoney | 16000 | 0 | 999999 | The maximum allowable amount of money in the game |
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)0 disabled1 enabledor flags a block round time round end checkb block needed players round end checkc block VIP assassination/success round end checkd block prison escape round end checke block bomb round end checkf block team extermination round end checkg block hostage rescue round end checkh block VIP assassination/success round time end checki block prison escape round time end checkj block bomb round time end checkk block hostage rescue round time end checkExample setting: "ae" blocks round time and bomb round end checks |
| mp_roundover | 0 | 0 | 3 | The round by expired time will be over, if on a map it does not have the scenario of the game.0 disabled1 end of the round with a draw2 round end with Terrorists win3 round end with Counter-Terrorists win |
| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.0 disabled1 enabled |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.0 disabled1 drop first available grenade2 drop all grenades |
| mp_weapondrop | 1 | 0 | 3 | Drop player weapon after death.0 do not drop weapons after death1 drop best/heaviest weapon after death2 drop active weapon after death3 drop all weapons after death (primary and secondary) |
| mp_ammodrop | 1 | 0 | 2 | Drop ammo on weapon boxes on death or manual drop.0 always keep ammo on player1 drop all ammo only after death2 drop all ammo whenever player drops a weapon |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.-1 means no time limit |
| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.0 disabled1 enabled |
| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.0 disabled1 refill backpack ammo on player spawn2 refill backpack ammo on player spawn and on the purchase of the item |
| mp_infinite_ammo | 0 | 0 | 2 | Sets the mode infinite ammo for weapons.0 disabled1 weapon clip infinite2 weapon bpammo infinite (This means for reloading) |
| mp_infinite_grenades | 0 | 0 | 1 | Enable infinite grenades.0 disabled1 grenades infinite |
| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team.0 disabled1 enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |
| mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. |
| mp_fraglimit | 0 | 0 | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.0 means no limit |
| mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
| mp_timelimit | 0 | - | - | Period between map rotations.0 means no limit |
| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.0 disabled>0.00001 time delay to respawn |
| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.0 disabled1 from any team2 only from CT3 only from T |
| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.0 disabled1 enabled |
| mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.0 disabled1 enabled |
| mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused0 disabled1 enabled |
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
| sv_alltalk | 0 | 0 | 5 | When players can hear each other (further explanation).0 dead don't hear alive1 no restrictions2 teammates hear each other3 Same as 2, but spectators hear everybody4 alive hear alive, dead hear dead and alive.5 alive hear alive teammates, dead hear dead and alive. |
| bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot.0 disabled1 enable mode Deathmatch and not allow to do the scenario |
| bot_quota_mode | normal | - | - | Determines the type of quota. normal default behaviour fill the server will adjust bots to keep N players in the game, where N is bot_quota match the server will maintain a 1:N ratio of humans to bots, where N is bot_quota |
| bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. |
| bot_freeze | 0 | 0 | 1 | Prevents bots on your server from moving.0 disabled1 enabled |
| mp_item_staytime | 300 | - | - | Time to remove item that have been dropped from the players. |
| mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict.0 New behavior1 Legacy behavior |
| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).0 disabled>0.00001 time delay to remove protection |
| mp_respawn_immunity_effects | 1 | 0 | 1 | Enable effects on player spawn protection.0 disabled1 enable (Use in conjunction with the cvar mp_respawn_immunitytime) |
| mp_respawn_immunity_force_unset | 1 | 0 | 2 | Force unset spawn protection if the player doing any action.0 disabled1 when moving and attacking2 only when attacking |
| mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other). Only disable this if you have semiclip or other plugins that prevents stucking. 0 disabled1 enabled |
| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.0 disallow1 allowNOTE: Potentially dangerous for untrusted maps. |
| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.0 disabled1 enabled |
| mp_unduck_method | 0 | 0 | 1 | Don't unduck if ducking isn't finished yet.0 disabled1 enabledNOTE: This also prevents double duck. |
| mp_scoreboard_showhealth | 3 | -1 | 5 | Show HP field into a scoreboard.-1 disabled0 don't send any update for HP field to any clients1 show only Terrorist HP field to all clients2 show only CT HP field to all clients3 show HP field to teammates4 show HP field to all clients5 show HP field to teammates and spectators |
| mp_scoreboard_showmoney | 3 | -1 | 5 | Show Money field into a scoreboard.-1 disabled0 don't send any update for Money field to any clients1 show only Terrorist Money field to all clients2 show only CT Money field to all clients3 show Money field to teammates4 show Money field to all clients5 show Money field to teammates and spectators |
| mp_scoreboard_showdefkit | 1 | 0 | 1 | Show D. Kit field into a scoreboard for teammates.0 disabled1 enabledNOTE: If you don't want to show D. Kit field for dead enemies then disable this CVar or configure mp_forcecamera |
| ff_damage_reduction_bullets | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
| ff_damage_reduction_grenade | 0.25 | 0.0 | 1.0 | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
| ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
| ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
| mp_afk_bomb_drop_time | 0 | 5.0 | - | Player that have never moved since they last move will drop the bomb after this amount of time. (in seconds).0 disabled>5.0 delay to drop |
| mp_radio_timeout | 1.5 | 0.0 | - | Delay between player Radio messages. (in seconds).0 disable delay |
| mp_radio_maxinround | 60 | - | - | Maximum Radio messages count for player per round.0 disable radio messages |
| mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.0 disabled.1 both teams2 only Terrorists team3 only CT team |
| mp_t_default_grenades | "" | "" | - | The default grenades that the Ts will spawn with. |
| mp_t_give_player_knife | 1 | 0 | 1 | Whether Terrorist player spawn with knife. |
| mp_t_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the Ts will spawn with. |
| mp_t_default_weapons_secondary | "glock18" | "" | - | The default secondary (pistol) weapon that the Ts will spawn with. |
| mp_ct_default_grenades | "" | "" | - | The default grenades that the CTs will spawn with. |
| mp_ct_give_player_knife | 1 | 0 | 1 | Whether Counter-Terrorist player spawn with knife. |
| mp_ct_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the CTs will spawn with. |
| mp_ct_default_weapons_secondary | "usp" | "" | - | The default secondary (pistol) weapon that the CTs will spawn with. |
| mp_default_weapons_random | 0 | 0 | 1 | Randomize default weapons (if there are multiple).0 disabled1 enabled |
| mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.0 disabled1 enabled |
| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.0 hide all map weapons.1 enabledNOTE: Effect will work after round restart. |
| mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.0 disabled1 Give Kevlar2 Give Kevlar + Helmet |
| mp_team_flash | 1 | -1 | 1 | Sets the behaviour for Flashbangs on teammates.-1 Don't affect teammates neither flash owner0 Don't affect teammates1 Affects teammates |
| mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.0 No fade.1 Fade to black and won't be able to watch anybody.2 fade to black only on kill moment. |
| mp_falldamage | 1 | 0 | 1 | Damage from falling.0 disabled1 enabled |
| sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply0 disabled1 enabled |
| sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button.0 disabled1 enabled |
| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.0 disabled1 enabled |
| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.0 disabled1 enabled |
| mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. |
| mp_hostages_rescued_ratio | 1.0 | 0.0 | 1.0 | Ratio of hostages rescued to win the round. |
| mp_legacy_vehicle_block | 1 | 0 | 1 | Legacy func_vehicle behavior when blocked by another entity.0 New behavior1 Legacy behavior |
| mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.0 - disable spectating around death.>0.00001 - time delay to start spectate.NOTE: The countdown starts when the player’s death animation is finished. |
| mp_deathmsg_flags | abc | 0 | - | Sets a flags for extra information in the player's death message.0 disableda position where the victim diedb index of the assistant who helped the attacker kill the victimc rarity classification bits, e.g., blinkill, noscope, penetrated, etc. |
| mp_assist_damage_threshold | 40 | 0 | 100 | Sets the percentage of damage needed to score an assist. |
| mp_freezetime_duck | 1 | 0 | 1 | Allow players to duck during freezetime.0 disabled1 enabled |
| mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.0 disabled1 enabled |
| mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn.0 disabled1 Random players.2 All players. |
| mp_location_area_info | 0 | 0 | 3 | Enable location area info.0 disabled1 show location below HUD radar.2 show location in HUD chat. NOT RECOMMENDED! 3 both displayed. NOT RECOMMENDED! NOTE: Navigation maps/.nav file required and should contain place names NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1 |
| mp_item_respawn_time | 30 | 0.0 | - | The respawn time for items (such as health packs, armor, etc.). |
| mp_weapon_respawn_time | 20 | 0.0 | - | The respawn time for weapons. |
| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
| mp_vote_flags | km | 0 | - | Vote systems enabled in server.0 voting disabledk votekick enabled via vote commandm votemap enabled via votemap command |
| mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before votemap command can be used. |
| mp_flymove_method | 0 | 0 | 1 | Set the method used for flymove calculations.0 default method1 alternative method (more accurate) |
| mp_stamina_restore_rate | 0 | 0.0 | - | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. |
| mp_logkills | 1 | 0 | 1 | Log kills.0 disabled1 enabled |
| mp_jump_height | 45 | 0.0 | - | Player jump height. |
| bot_excellent_morale | 0 | 0 | 1 | Bots always have great morale regardless of defeat or victory. |
| mp_randomspawn | 0 | 0 | 1 | Random player spawns0 disabled1 enabledNOTE: Navigation maps/.nav file required |
| mp_playerid_showhealth | 1 | 0 | 2 | Player ID display mode.0 don't show health1 show health for teammates only (default CS behaviour)2 show health for all players |
| mp_playerid_field | 3 | 0 | 3 | Player ID field display mode.0 don't show additional information1 show team name2 show health percentage3 show both team name and health percentage |
| mp_knockback | 170 | - | - | Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47). Works only if not crouching, and not hit in the legs. Set to 0 to disable. |
bot_enable 1 в cstrike/game_init.cfg (если этого файла нет, создайте его).hostage_ai_enable 1 в cstrike/game_init.cfg (если этого файла нет, создайте его).