ReHLDS
CS HL 
Версия Дата выпуска Скачивания Рейтинг  
3.15.0.896 8 5,00 звёзд Оценок: 1 Скачать
3.14.0.857 1 059 0,00 звёзд Оценок: 0 Скачать

What's Changed​

  • Fix arbitrary network data sending exploit via malformed userinfo by @Splatt581 in #1074
  • cmake dependency added by @farukerdem34 in #1080
  • Add API function SetServerPause by @jonathan-up in #1086
  • API game message manager: Support more than 16 params to handle for example SVC_TEMPENTITY/TE_BEAMPOINTS by @jonatan1024 in #1089
  • [chore] License transition from GPLv3 to MIT by @stamepicmorg in #1111
  • [chore] improved ci build and signing at release publish by @stamepicmorg in #1113
  • Fix VectorCompare func while compiling with clang with -flto=full flag enabled by @hajimura in #1100
  • makefile updates, explicit no-pic no-pie by @anzz1 in #1123
  • Add CVar: sv_rehlds_allow_large_sprays by @anzz1 in #1081
  • fix(userinfo): prohibit ASCII control characters in keys and values by @0Ky in #1125
  • API game message manager: Fix MessageImpl::setParamString out-of-bounds write by @jonatan1024 in #1129
  • Fix define REHLDS_JIT by @hajimura in #1136
  • Engine: Fix save-restore crash (Win32) by @ScriptedSnark in #1144
  • Fix long-standing bug that makes voice mute affect multiple players by @anzz1 in #1152
  • fix: align DT_TIMEWINDOW with sv_rehlds_local_gametime by @hun1er in #1148
  • Fix "executable stack" errors by @mxpph in #1157
  • Add built-in speedhack detection by @autisoid in #1172
  • Add lazy sync for server post-spawn UserMsg registration by @s1lentq in ced2578
  • Add auto-padding for fixed-size UserMsg underflows
    This acts as a compatibility layer, allowing gamedll to extend existing user messages without crashing servers running legacy 3rd-party plugins by @s1lentq in 0c282f0
  • Fix false-positive clockwindow freeze on fast client connect (fixes annoying movement freeze right after a quick join/spawn) by @s1lentq in 1963001
  • Fix registering custom usermsg twice before sv_gpUserMsgs is ready by @s1lentq in 0147aa4
  • Add whitelist avatar id client-set * userinfo keys by @s1lentq in 015aa03
  • SV_EmitSound2: Add new flag SND_EMIT2_USE_ORIGIN for using custom origin instead of entity origin by @s1lentq in 44e510a
  • Filesystem: fix reversing mistake by @s1lentq in #1101
  • API game message manager: Add support signed/unsigned value for char,short types by @s1lentq in 45fe816
  • Fix dumb bug where skip logos without advancing to next iter, causing an endless loop when sv_send_logos is disabled Fixes #1085 in 2f87ace
Назад
Верх