CSO Chainsaw

CSO Chainsaw 1.1

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Происходит через изменение макросов в коде плагина

Код:
// Weapon settings
#define WEAPON_NAME             "weapon_chainsaw"
#define WEAPON_SLOT            1
#define WEAPON_POSITION            2
#define WEAPON_SECONDARY_AMMO        "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX    -1
#define WEAPON_CLIP            100
#define WEAPON_FLAGS            0
#define WEAPON_WEIGHT            19

// Damage
#define CHAINSAW_DAMAGE            50.0
#define CHAINSAW_DAMAGE2        30.0

// Attack distance
#define CHAINSAW_DISTANCE        80.0
#define CHAINSAW_DISTANCE2        80.0

// Attack speed
#define CHAINSAW_REFIRE_RATE2        0.7

// Weapon models
#define MODEL_WORLD            "models/w_chainsaw.mdl"
#define MODEL_VIEW            "models/v_chainsaw.mdl"
#define MODEL_PLAYER            "models/p_chainsaw.mdl"

// v_ model animation sequence indexes
#define SEQ_DEPLOY            1
#define SEQ_DEPLOY_EMPTY        2    
#define SEQ_LOOP_START            3
#define SEQ_LOOP            4
#define SEQ_LOOP_END            5
#define SEQ_SLASH            7
#define SEQ_IDLE            0
#define SEQ_IDLE_EMPTY            11
#define SEQ_RELOAD            6

// Fire sound
#define SOUND_START            "weapons/chainsaw_attack1_start.wav"
#define SOUND_FIRE            "weapons/chainsaw_attack1_loop.wav"
#define SOUND_END            "weapons/chainsaw_attack1_end.wav"
#define SOUND_HIT_WALL            "weapons/chainsaw_hit1.wav"
#define SOUND_HIT_FLESH            "weapons/chainsaw_hit3.wav"
#define SOUND_MISS            "weapons/chainsaw_miss.wav"

// Ammo
#define AMMO_NAME            "petrol"
#define AMMO_MAX            200
#define AMMO_DEFAULT            50
#define FUEL_REMOVE_SPEED        0.25 // how fast ammo is depleting

// Playermodel animation extension
#define ANIM_EXTENSION            "bow"
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