Bomb Effect Defuse

Bomb Effect Defuse 1.0

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Код:
#include <amxmodx>
#include <fakemeta_util>

#define PLUGIN        "Bomb Effect Defuse"
#define VERSION        "1.0"
#define AUTHOR        "MayroN"

#define m_flNextBlink        106

new g_iBomb;

public plugin_init()
{
    if((engfunc(EngFunc_FindEntityByString, FM_NULLENT, "classname", "info_bomb_target") > 0) || (engfunc(EngFunc_FindEntityByString, FM_NULLENT, "classname", "func_bomb_target") > 0))
    {
        register_plugin(PLUGIN, VERSION, AUTHOR);
        register_event("BarTime", "Stop_Effect", "b", "1=0");
    }
}

public bomb_defusing(defuser)
{
    g_iBomb = FM_NULLENT;

    while((g_iBomb = engfunc(EngFunc_FindEntityByString, g_iBomb, "classname", "grenade")))  
    {
        set_pdata_float(g_iBomb, m_flNextBlink, 9999.9);

        new effect = random_num (0, 1)

        switch (effect)
        {
            case 0:
            {
                fm_set_rendering(g_iBomb, kRenderFxDistort, 0, 0, 0, kRenderTransAdd, 180);
            }
            case 1:
            {
                fm_set_rendering(g_iBomb, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 25);
            }
        }
    }
}

public Stop_Effect()
{
    g_iBomb = FM_NULLENT;

    while((g_iBomb = engfunc(EngFunc_FindEntityByString, g_iBomb, "classname", "grenade")))  
    {
        set_pdata_float(g_iBomb, m_flNextBlink, 0.0);
        fm_set_rendering(g_iBomb, kRenderFxNone, 255, 255, 255, kRenderNormal, 16);
    }
}
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