Xen Tree

Xen Tree 1.0

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CS 
C-подобный:
# Per-tree settings (defined under each [Tree Name] section):

# TREE_FLAGS              = a - Active Delay     b - Active Duration     c - Damage Trigger
# TREE_TEAM               = 0 - None             1 - Terrorist           2 - Counter-Terrorist   3 - Both
# TREE_FRAMERATE          = Tree's animation speed
# TREE_SPAWN_CHANCE       = Tree's respawn probability (0.0 - 1.0)
# TREE_ACTIVE_DELAY       = Delay in seconds before the Tree becomes active at round start
# TREE_ACTIVE_DURATION    = Duration of the active state in seconds
# TREE_ACTIVE_COOLDOWN    = Cooldown in seconds before the Tree becomes active again
# TREE_DAMAGE             = Damage dealt to players when the Tree is active (MIN - MAX)
# TREE_PUSH               = Push force applied to players when the Tree is active (MIN - MAX)
# TREE_SOUND_ATTACK       = Sound to play when the Tree attacks a player
# TREE_SOUND_SWING        = Sound to play when the Tree swings (but doesn't hit a player)
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