# Per-tree settings (defined under each [Tree Name] section):
# TREE_FLAGS = a - Active Delay b - Active Duration c - Damage Trigger
# TREE_TEAM = 0 - None 1 - Terrorist 2 - Counter-Terrorist 3 - Both
# TREE_FRAMERATE = Tree's animation speed
# TREE_SPAWN_CHANCE = Tree's respawn probability (0.0 - 1.0)
# TREE_ACTIVE_DELAY = Delay in seconds before the Tree becomes active at round start
# TREE_ACTIVE_DURATION = Duration of the active state in seconds
# TREE_ACTIVE_COOLDOWN = Cooldown in seconds before the Tree becomes active again
# TREE_DAMAGE = Damage dealt to players when the Tree is active (MIN - MAX)
# TREE_PUSH = Push force applied to players when the Tree is active (MIN - MAX)
# TREE_SOUND_ATTACK = Sound to play when the Tree attacks a player
# TREE_SOUND_SWING = Sound to play when the Tree swings (but doesn't hit a player)