Inspired by Super Mario. This plugin adds a fully dynamic Thwomp system to Counter-Strike 1.6.
Thwomps can be placed, managed and configured during gameplay with runtime control over activation, team access, movement and screen shake effects.
Thwomps can be placed, managed and configured during gameplay with runtime control over activation, team access, movement and screen shake effects.
- Create and remove Thwomps during gameplay via an in-game menu
- Three configurable Thwomp sizes with independent models and collision bounds
- Configurable per Thwomp: team access, spawn chance, fall speed and raise speed
- Delayed and timed activation with configurable values for round-based gameplay
- Configurable idle duration after the Thwomp hits the ground
- Optional cooldown before a Thwomp can be activated again
- Configurable screen shake effect based on distance from the Thwomp
- Configurable alert and impact sounds
- Dynamic Thwomp movement with falling, idle and raising states
- Dynamic Thwomp rotation and natural ghost preview placement
- Custom Thwomp setups are saved per map and automatically loaded on every map start