Thwomp

Thwomp 1.0

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CS 
C-подобный:
# Per-Thwomp settings (defined under each [Thwomp Name] section):

# THWOMP_FLAGS             = a - Active Delay     b - Active Duration     c - Shake
# THWOMP_TEAM              = 0 - None             1 - Terrorist           2 - Counter-Terrorist   3 - Both
# THWOMP_SPAWN_CHANCE      = Thwomp's respawn probability (0.0 - 1.0)
# THWOMP_ACTIVE_DELAY      = Delay in seconds before the Thwomp becomes active at round start
# THWOMP_ACTIVE_DURATION   = Duration of the active state in seconds
# THWOMP_ACTIVE_COOLDOWN   = Cooldown in seconds before the Thwomp becomes active again
# THWOMP_FALL_STRENGTH     = Strength of the Thwomp's fall (MIN - MAX)
# THWOMP_FALL_FREQ         = Frequency of the Thwomp's fall (MIN - MAX)
# THWOMP_IDLE_DURATION     = Duration of the idle state after landing (MIN - MAX)
# THWOMP_RAISE_STRENGTH    = Strength of the Thwomp's raise (MIN - MAX)
# THWOMP_COOLDOWN          = Cooldown in seconds before the Thwomp can be activated again (MIN - MAX)
# THWOMP_SHAKE_DISTANCE    = Distance in units for the shake effect
# THWOMP_SHAKE_AMPLITUDE   = Amplitude of the shake effect
# THWOMP_SHAKE_FREQUENCY   = Frequency of the shake effect
# THWOMP_SHAKE_DURATION    = Duration of the shake effect in seconds
# THWOMP_SOUND_ALERT       = Sound played when the Thwomp is about to fall
# THWOMP_SOUND_SMASH       = Sound played when the Thwomp hits the ground
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