# Per-Thwomp settings (defined under each [Thwomp Name] section):
# THWOMP_FLAGS = a - Active Delay b - Active Duration c - Shake
# THWOMP_TEAM = 0 - None 1 - Terrorist 2 - Counter-Terrorist 3 - Both
# THWOMP_SPAWN_CHANCE = Thwomp's respawn probability (0.0 - 1.0)
# THWOMP_ACTIVE_DELAY = Delay in seconds before the Thwomp becomes active at round start
# THWOMP_ACTIVE_DURATION = Duration of the active state in seconds
# THWOMP_ACTIVE_COOLDOWN = Cooldown in seconds before the Thwomp becomes active again
# THWOMP_FALL_STRENGTH = Strength of the Thwomp's fall (MIN - MAX)
# THWOMP_FALL_FREQ = Frequency of the Thwomp's fall (MIN - MAX)
# THWOMP_IDLE_DURATION = Duration of the idle state after landing (MIN - MAX)
# THWOMP_RAISE_STRENGTH = Strength of the Thwomp's raise (MIN - MAX)
# THWOMP_COOLDOWN = Cooldown in seconds before the Thwomp can be activated again (MIN - MAX)
# THWOMP_SHAKE_DISTANCE = Distance in units for the shake effect
# THWOMP_SHAKE_AMPLITUDE = Amplitude of the shake effect
# THWOMP_SHAKE_FREQUENCY = Frequency of the shake effect
# THWOMP_SHAKE_DURATION = Duration of the shake effect in seconds
# THWOMP_SOUND_ALERT = Sound played when the Thwomp is about to fall
# THWOMP_SOUND_SMASH = Sound played when the Thwomp hits the ground