# Per-Car Trap settings (defined under each [Car Trap Name] section):
# CAR_FLAGS = a - Shake
# CAR_TEAM = 0 - None 1 - Terrorist 2 - Counter-Terrorist 3 - Both
# CAR_FALL_STRENGTH = Strength of the Car Trap's fall (MIN - MAX)
# CAR_FALL_FREQ = Frequency of the Car Trap's fall (MIN - MAX)
# CAR_IDLE_DURATION = Duration of the idle state in seconds
# CAR_RAISE_STRENGTH = Strength of the Car Trap's raise (MIN - MAX)
# CAR_COOLDOWN = Cooldown in seconds before the Car Trap can be activated again
# CAR_SHAKE_DISTANCE = Distance in units for the shake effect
# CAR_SHAKE_AMPLITUDE = Amplitude of the shake effect
# CAR_SHAKE_FREQUENCY = Frequency of the shake effect
# CAR_SHAKE_DURATION = Duration of the shake effect in seconds
# CAR_SOUND_ROPE = Sound played for the rope
# CAR_SOUND_SWITCH = Sound played for the switch
# CAR_SOUND_SMASH = Sound played for the smash effect