Dynamite Trap

Dynamite Trap 1.0

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C-подобный:
# Per-Dynamite Trap settings (defined under each [Dynamite Trap Name] section):

# DYNAMITE_FLAGS                 = a - Shake
# DYNAMITE_TEAM                  = 0 - None             1 - Terrorist           2 - Counter-Terrorist   3 - Both
# DYNAMITE_EXPLOSION_DAMAGE      = Minimum and maximum damage of the explosion (MIN MAX)
# DYNAMITE_EXPLOSION_RADIUS      = Radius of the explosion in units
# DYNAMITE_EXPLOSION_DAMAGE_TYPE = Damage type of the explosion (see DMG_ constants in the Half-Life SDK)
# DYNAMITE_EXPLOSION_FLAGS       = Flags for the explosion effect (see TE_EXPLFLAG_ constants in the Half-Life SDK)
# DYNAMITE_EXPLOSION_TEAM        = Team that can be affected by the explosion (0 - None, 1 - Terrorist 2 - Counter-Terrorist 3 - Both)
# DYNAMITE_EXPLOSION_DELAY       = Delay in seconds before the Dynamite Trap explodes after being triggered
# DYNAMITE_COOLDOWN              = Cooldown in seconds before the Dynamite Trap can be activated again
# DYNAMITE_SHAKE_DISTANCE        = Distance in units for the shake effect
# DYNAMITE_SHAKE_AMPLITUDE       = Amplitude of the shake effect
# DYNAMITE_SHAKE_FREQUENCY       = Frequency of the shake effect
# DYNAMITE_SHAKE_DURATION        = Duration of the shake effect in seconds
# DYNAMITE_SPRITE_EXPLOSION      = Sprite used for the explosion effect
# DYNAMITE_SOUND_TRIGGER         = Sound played for the trigger
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