# Per-Dynamite Trap settings (defined under each [Dynamite Trap Name] section):
# DYNAMITE_FLAGS = a - Shake
# DYNAMITE_TEAM = 0 - None 1 - Terrorist 2 - Counter-Terrorist 3 - Both
# DYNAMITE_EXPLOSION_DAMAGE = Minimum and maximum damage of the explosion (MIN MAX)
# DYNAMITE_EXPLOSION_RADIUS = Radius of the explosion in units
# DYNAMITE_EXPLOSION_DAMAGE_TYPE = Damage type of the explosion (see DMG_ constants in the Half-Life SDK)
# DYNAMITE_EXPLOSION_FLAGS = Flags for the explosion effect (see TE_EXPLFLAG_ constants in the Half-Life SDK)
# DYNAMITE_EXPLOSION_TEAM = Team that can be affected by the explosion (0 - None, 1 - Terrorist 2 - Counter-Terrorist 3 - Both)
# DYNAMITE_EXPLOSION_DELAY = Delay in seconds before the Dynamite Trap explodes after being triggered
# DYNAMITE_COOLDOWN = Cooldown in seconds before the Dynamite Trap can be activated again
# DYNAMITE_SHAKE_DISTANCE = Distance in units for the shake effect
# DYNAMITE_SHAKE_AMPLITUDE = Amplitude of the shake effect
# DYNAMITE_SHAKE_FREQUENCY = Frequency of the shake effect
# DYNAMITE_SHAKE_DURATION = Duration of the shake effect in seconds
# DYNAMITE_SPRITE_EXPLOSION = Sprite used for the explosion effect
# DYNAMITE_SOUND_TRIGGER = Sound played for the trigger